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GreenReaper (talk | contribs) m (Technically, it never became a game, but . . . add to category anyway!) |
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[[Image:Yeren.jpg|right|frame|Yeren had a well-developed back-story]] | [[Image:Yeren.jpg|right|frame|Yeren had a well-developed back-story]] | ||
− | '''Yeren: Warriors of the Spiral Path''' (''aka '''Beasts''' - "Yeren" is Chinese for "wild-man"'') was an attempt to ( | + | '''Yeren: Warriors of the Spiral Path''' (''aka '''Beasts''' - "Yeren" is Chinese for "wild-man"'') was an attempt to (initially) link [[A-life]] technology into a 3D game. The idea was announced in February 2000 (''see [[history]]''). The project was given a major overhaul in the period February 2001 - February 2002 and managed to morph into a third-person action-adventure game for the X-Box, for which it got first-round approval before it was shelved: |
:''"The player takes the on the role of Shi Kai Quan, a young Shaolin monk trying to unravel the story of the mythical land of Shambala and it's connection with the even more mythical Yeti. The player, with help from his master, learns the ancient Shaman art of ‘DrongJug’ which allows the mental possession of any creature. The game uses a Karma system to calculate the player's progress."'' | :''"The player takes the on the role of Shi Kai Quan, a young Shaolin monk trying to unravel the story of the mythical land of Shambala and it's connection with the even more mythical Yeti. The player, with help from his master, learns the ancient Shaman art of ‘DrongJug’ which allows the mental possession of any creature. The game uses a Karma system to calculate the player's progress."'' | ||
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*[[Mitch Phillips]] - Concept Art | *[[Mitch Phillips]] - Concept Art | ||
*[[Helen Burchmore]] - Research and Content Development | *[[Helen Burchmore]] - Research and Content Development | ||
− | + | *[[Jayenne Montana]] - 3D Modelling | |
− | |||
The game is unconnected to the [[Yeren Grendel]]s which are a part of the third-party [[metaroom]] called [[Ostrova]]. | The game is unconnected to the [[Yeren Grendel]]s which are a part of the third-party [[metaroom]] called [[Ostrova]]. | ||
==External links== | ==External links== | ||
− | * [http://www.nicelytoasted.net/honey/archives/002108.html Yeren information and artwork] on [[Lisa de Araujo|Lisa de Araujo's]] [ | + | * [https://wayback.archive.org/web/20031103090215/http://www.nicelytoasted.net/honey/archives/002108.html Yeren information and artwork] on [[Lisa de Araujo|Lisa de Araujo's]] portfolio site |
− | + | * [https://wayback.archive.org/web/20151103191853/http://nicelytoasted.net/YerenAnimalRef/ Yeren Agent Bible] - a reference for the animals to be included in the game | |
− | [[Category: | + | * [https://wayback.archive.org/web/20041112024542/http://www.jayenne.com/index.php?animation Yeren animations] from [[Jayenne Montana|Jayenne Montana's]] portfolio site |
+ | [[Category:Other games]] |
Latest revision as of 19:58, 9 November 2020
Yeren: Warriors of the Spiral Path (aka Beasts - "Yeren" is Chinese for "wild-man") was an attempt to (initially) link A-life technology into a 3D game. The idea was announced in February 2000 (see history). The project was given a major overhaul in the period February 2001 - February 2002 and managed to morph into a third-person action-adventure game for the X-Box, for which it got first-round approval before it was shelved:
- "The player takes the on the role of Shi Kai Quan, a young Shaolin monk trying to unravel the story of the mythical land of Shambala and it's connection with the even more mythical Yeti. The player, with help from his master, learns the ancient Shaman art of ‘DrongJug’ which allows the mental possession of any creature. The game uses a Karma system to calculate the player's progress."
Known persons involved with this project at Creature Labs included:
- Lisa de Araujo - Creative Director
- Dean Calver - Lead Programmer, Beasts prototype
- Oscar Cooper - Lead Programmer, Yeren prototype
- Thaddaeus Frogley - AI/Agent Programmer
- Mitch Phillips - Concept Art
- Helen Burchmore - Research and Content Development
- Jayenne Montana - 3D Modelling
The game is unconnected to the Yeren Grendels which are a part of the third-party metaroom called Ostrova.
External links[edit]
- Yeren information and artwork on Lisa de Araujo's portfolio site
- Yeren Agent Bible - a reference for the animals to be included in the game
- Yeren animations from Jayenne Montana's portfolio site