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Difference between revisions of "Wasteland glitch"

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(Almost complete rewrite to include explanation and "fix" -Uranium Powered)
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The wasteland glitch is a bug in the C3/DS [[engine]].  Whenever a [[geat]] looks at another geat, the [[room]]s between them change type to become "air" rooms.  This can cause problems with the [[ecology]] because several plants can only grow in soil-type rooms. A suggested solution is to raise your geats in metarooms which are already air-type, like [[Random's Room]].
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The wasteland glitch is a bug in the C3/DS [[engine]].  Whenever a [[geat]] looks at another geat, the [[room]]s between them change type to become "air" rooms.  This can cause problems with the [[ecology]] because several plants can only grow in soil-type rooms. It is also possible that the game will instantly crash instead of altering room types.
  
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The exact workings of the glitch are not known, but it is specifically triggered by any agent with the geat [[classifier]]. Changing the classifier of a geat using the [[CATO]] command will no longer trigger the bug. It is currently unknown what circumstances are required to prevent a game crash, but it seems to be on a world-to-world basis.
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[[Vermidia]] created a rudimentary fix for this glitch that forces all geats to be classified as machines. It can be found [https://creaturescaves.com/downloads.php?section=COBs&view=1964 here].
 
[[Category:Bugs]]
 
[[Category:Bugs]]

Revision as of 16:46, 25 June 2021

The wasteland glitch is a bug in the C3/DS engine. Whenever a geat looks at another geat, the rooms between them change type to become "air" rooms. This can cause problems with the ecology because several plants can only grow in soil-type rooms. It is also possible that the game will instantly crash instead of altering room types.

The exact workings of the glitch are not known, but it is specifically triggered by any agent with the geat classifier. Changing the classifier of a geat using the CATO command will no longer trigger the bug. It is currently unknown what circumstances are required to prevent a game crash, but it seems to be on a world-to-world basis.

Vermidia created a rudimentary fix for this glitch that forces all geats to be classified as machines. It can be found here.