Difference between revisions of "Wallbonk"
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''n.'' A hollow thud made when a norn makes contact with a wall or similar object. | ''n.'' A hollow thud made when a norn makes contact with a wall or similar object. | ||
− | Often a sign of [[OHSS]], wallbonking is a frustrating occurance in [[Creatures 2]] where a [[creature]] (usually a [[norn]]) will repeatedly attempt to walk into a wall, despite their initial failure to pass through to the other side. | + | Often a sign of [[OHSS]], wallbonking is a frustrating occurance in [[Creatures 1]] and [[Creatures 2]] where a [[creature]] (usually a [[norn]]) will repeatedly attempt to walk into a wall, despite their initial failure to pass through to the other side. |
The problem was mainly caused by incorrect values in the turning response to collision with a wall. The [[chemical]] (one of two responsible for the turning response) was released in a large quantity with too long a [[half life]], leading to the [[Norn]] turning 360 degrees to face the wall it had just walked into. | The problem was mainly caused by incorrect values in the turning response to collision with a wall. The [[chemical]] (one of two responsible for the turning response) was released in a large quantity with too long a [[half life]], leading to the [[Norn]] turning 360 degrees to face the wall it had just walked into. | ||
[[OHSS]] is not present in [[C3]] or [[C1]] [[norn]]s. | [[OHSS]] is not present in [[C3]] or [[C1]] [[norn]]s. |
Revision as of 23:29, 27 March 2005
v. wall*bonked, wall*bonk*ing, wall*bonks
v. intr. To collide against a wall or similar object: The norn wallbonked as he tried to get the toy two rooms away.
n. A hollow thud made when a norn makes contact with a wall or similar object.
Often a sign of OHSS, wallbonking is a frustrating occurance in Creatures 1 and Creatures 2 where a creature (usually a norn) will repeatedly attempt to walk into a wall, despite their initial failure to pass through to the other side.
The problem was mainly caused by incorrect values in the turning response to collision with a wall. The chemical (one of two responsible for the turning response) was released in a large quantity with too long a half life, leading to the Norn turning 360 degrees to face the wall it had just walked into.