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'''Thaddaeus Frogley''' (aka '''Thad''') was a software engineer at [[Creature Labs]] between June 1999 and Febuary 2002. He was apparently a friend of [[Joseph Fowler]], leader of [[Equal Rights for Norns]].
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'''Thaddaeus Frogley''' (aka '''Thad''') was a software engineer at [[Creature Labs]] between June 1999 and February 2002. He was apparently a friend of [[Joseph Fowler]], leader of [[Equal Rights for Norns]].
  
 
Thad was responsible for:
 
Thad was responsible for:
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* The creation of a performance profiler for the [[Creature Labs]] scripting language/agent model
 
* The creation of a performance profiler for the [[Creature Labs]] scripting language/agent model
 
* The A* pathfinding algorithm in [[Ms. Pac Man: Quest for the Golden Maze]]
 
* The A* pathfinding algorithm in [[Ms. Pac Man: Quest for the Golden Maze]]
* Creating some bio-chemical simlation tools
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* Creating some bio-chemical simulation tools
 
* Making pretty rainbow effects (yes, really :-)
 
* Making pretty rainbow effects (yes, really :-)
  

Revision as of 22:26, 21 January 2016

Thaddaeus Frogley (aka Thad) was a software engineer at Creature Labs between June 1999 and February 2002. He was apparently a friend of Joseph Fowler, leader of Equal Rights for Norns.

Thad was responsible for:

  • Improving the performance and stability of existing games
  • The creation of a performance profiler for the Creature Labs scripting language/agent model
  • The A* pathfinding algorithm in Ms. Pac Man: Quest for the Golden Maze
  • Creating some bio-chemical simulation tools
  • Making pretty rainbow effects (yes, really :-)

Large projects included the Dinosaur Park tech-demo and his work on a gameplay prototypes for Yeren. Thad and Gavin Buttimore also worked together to create THADGAVIN, winner of the 15th International Obfuscated C Code Contest for "Most Portable Output".

Thad has since moved onto Rockstar Vienna, and was recently involved in porting Grand Theft Auto 3 to the X-Box.

External links