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Difference between revisions of "Thaddaeus Frogley"
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− | '''Thaddaeus Frogley''' (aka '''Thad''') was a software engineer at [[Creature Labs]] between June 1999 and | + | '''Thaddaeus Frogley''' (aka '''Thad''') was a software engineer at [[Creature Labs]] between June 1999 and February 2002. He was apparently a friend of [[Joseph Fowler]], leader of [[Equal Rights for Norns]]. |
Thad was responsible for: | Thad was responsible for: | ||
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* The creation of a performance profiler for the [[Creature Labs]] scripting language/agent model | * The creation of a performance profiler for the [[Creature Labs]] scripting language/agent model | ||
* The A* pathfinding algorithm in [[Ms. Pac Man: Quest for the Golden Maze]] | * The A* pathfinding algorithm in [[Ms. Pac Man: Quest for the Golden Maze]] | ||
− | * Creating some bio-chemical | + | * Creating some bio-chemical simulation tools |
* Making pretty rainbow effects (yes, really :-) | * Making pretty rainbow effects (yes, really :-) | ||
Revision as of 22:26, 21 January 2016
Thaddaeus Frogley (aka Thad) was a software engineer at Creature Labs between June 1999 and February 2002. He was apparently a friend of Joseph Fowler, leader of Equal Rights for Norns.
Thad was responsible for:
- Improving the performance and stability of existing games
- The creation of a performance profiler for the Creature Labs scripting language/agent model
- The A* pathfinding algorithm in Ms. Pac Man: Quest for the Golden Maze
- Creating some bio-chemical simulation tools
- Making pretty rainbow effects (yes, really :-)
Large projects included the Dinosaur Park tech-demo and his work on a gameplay prototypes for Yeren. Thad and Gavin Buttimore also worked together to create THADGAVIN, winner of the 15th International Obfuscated C Code Contest for "Most Portable Output".
Thad has since moved onto Rockstar Vienna, and was recently involved in porting Grand Theft Auto 3 to the X-Box.
External links
- Thad's homepage (archived)
- Rockstar Games homepage