Welcome to the Creatures Wiki! Log in and join the community.

Difference between revisions of "Thaddaeus Frogley"

From Creatures Wiki
Jump to navigation Jump to search
(Add)
 
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''Thaddaeus Frogley''' (aka '''Thad''') was a software engineer at [[Creature Labs]] between June 1999 and Febuary 2002. Thad was responsible for:
+
'''Thaddaeus Frogley''' (aka '''Thad''') was a software engineer at [[Creature Labs]] between June 1999 and February 2002. He was apparently a friend of [[Joseph Fowler]], leader of [[Equal Rights for Norns]].
 +
 
 +
Thad was responsible for:
 
* Improving the performance and stability of existing [[:Category:Games|games]]
 
* Improving the performance and stability of existing [[:Category:Games|games]]
 
* The creation of a performance profiler for the [[Creature Labs]] scripting language/agent model
 
* The creation of a performance profiler for the [[Creature Labs]] scripting language/agent model
 
* The A* pathfinding algorithm in [[Ms. Pac Man: Quest for the Golden Maze]]
 
* The A* pathfinding algorithm in [[Ms. Pac Man: Quest for the Golden Maze]]
* Creating some bio-chemical simlation tools
+
* Creating some bio-chemical simulation tools
 
* Making pretty rainbow effects (yes, really :-)
 
* Making pretty rainbow effects (yes, really :-)
  
Large projects included the [[Dinosaur Park]] tech-demo and his work on a gameplay prototypes for [[Yeren]].
+
Large projects included the [[Dinosaur Park]] tech-demo and his work on a gameplay prototypes for [[Yeren]]. Thad and [[Gavin Buttimore]] also worked together to create ''[http://web.archive.org/web/20061011033404/http://thad.notagoth.org/thadgavin/ THADGAVIN]'', winner of the 15th International Obfuscated C Code Contest for "Most Portable Output".
  
 
Thad has since moved onto '''Rockstar Vienna''', and was recently involved in porting ''Grand Theft Auto 3'' to the X-Box.
 
Thad has since moved onto '''Rockstar Vienna''', and was recently involved in porting ''Grand Theft Auto 3'' to the X-Box.
  
 
==External links==
 
==External links==
*[http://thad.notagoth.org/ Thad's homepage]
+
*[http://web.archive.org/web/*/http://thad.notagoth.org/ Thad's homepage] (archived)
 
*[http://www.rockstarvienna.com/ Rockstar Games homepage]
 
*[http://www.rockstarvienna.com/ Rockstar Games homepage]
 
[[Category: People]][[Category: Employees]]
 
[[Category: People]][[Category: Employees]]

Latest revision as of 22:26, 21 January 2016

Thaddaeus Frogley (aka Thad) was a software engineer at Creature Labs between June 1999 and February 2002. He was apparently a friend of Joseph Fowler, leader of Equal Rights for Norns.

Thad was responsible for:

  • Improving the performance and stability of existing games
  • The creation of a performance profiler for the Creature Labs scripting language/agent model
  • The A* pathfinding algorithm in Ms. Pac Man: Quest for the Golden Maze
  • Creating some bio-chemical simulation tools
  • Making pretty rainbow effects (yes, really :-)

Large projects included the Dinosaur Park tech-demo and his work on a gameplay prototypes for Yeren. Thad and Gavin Buttimore also worked together to create THADGAVIN, winner of the 15th International Obfuscated C Code Contest for "Most Portable Output".

Thad has since moved onto Rockstar Vienna, and was recently involved in porting Grand Theft Auto 3 to the X-Box.

External links[edit]