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Difference between revisions of "Thaddaeus Frogley"
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GreenReaper (talk | contribs) (According to a letter, he was friends with Joseph Fowler) |
GreenReaper (talk | contribs) (→External links: add archive link for webpage) |
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==External links== | ==External links== | ||
− | *[http://thad.notagoth.org/ Thad's homepage] | + | *[http://thad.notagoth.org/ Thad's homepage] (down? [http://web.archive.org/web/*/http://thad.notagoth.org/ archived]) |
*[http://www.rockstarvienna.com/ Rockstar Games homepage] | *[http://www.rockstarvienna.com/ Rockstar Games homepage] | ||
[[Category: People]][[Category: Employees]] | [[Category: People]][[Category: Employees]] |
Revision as of 23:55, 28 June 2005
Thaddaeus Frogley (aka Thad) was a software engineer at Creature Labs between June 1999 and Febuary 2002. He was apparently a friend of Joseph Fowler, leader of Equal Rights for Norns.
Thad was responsible for:
- Improving the performance and stability of existing games
- The creation of a performance profiler for the Creature Labs scripting language/agent model
- The A* pathfinding algorithm in Ms. Pac Man: Quest for the Golden Maze
- Creating some bio-chemical simlation tools
- Making pretty rainbow effects (yes, really :-)
Large projects included the Dinosaur Park tech-demo and his work on a gameplay prototypes for Yeren. Thad and Gavin Buttimore also worked together to create THADGAVIN, winner of the 15th International Obfuscated C Code Contest for "Most Portable Output".
Thad has since moved onto Rockstar Vienna, and was recently involved in porting Grand Theft Auto 3 to the X-Box.