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Difference between revisions of "Thaddaeus Frogley"

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(According to a letter, he was friends with Joseph Fowler)
(→‎External links: add archive link for webpage)
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==External links==
==External links==
*[http://thad.notagoth.org/ Thad's homepage]
*[http://thad.notagoth.org/ Thad's homepage] (down? [http://web.archive.org/web/*/http://thad.notagoth.org/ archived])
*[http://www.rockstarvienna.com/ Rockstar Games homepage]
*[http://www.rockstarvienna.com/ Rockstar Games homepage]
[[Category: People]][[Category: Employees]]
[[Category: People]][[Category: Employees]]

Revision as of 23:55, 28 June 2005

Thaddaeus Frogley (aka Thad) was a software engineer at Creature Labs between June 1999 and Febuary 2002. He was apparently a friend of Joseph Fowler, leader of Equal Rights for Norns.

Thad was responsible for:

  • Improving the performance and stability of existing games
  • The creation of a performance profiler for the Creature Labs scripting language/agent model
  • The A* pathfinding algorithm in Ms. Pac Man: Quest for the Golden Maze
  • Creating some bio-chemical simlation tools
  • Making pretty rainbow effects (yes, really :-)

Large projects included the Dinosaur Park tech-demo and his work on a gameplay prototypes for Yeren. Thad and Gavin Buttimore also worked together to create THADGAVIN, winner of the 15th International Obfuscated C Code Contest for "Most Portable Output".

Thad has since moved onto Rockstar Vienna, and was recently involved in porting Grand Theft Auto 3 to the X-Box.

External links