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Difference between revisions of "Thaddaeus Frogley"
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* Making pretty rainbow effects (yes, really :-) | * Making pretty rainbow effects (yes, really :-) | ||
− | Large projects included the [[Dinosaur Park]] tech-demo and his work on a gameplay prototypes for [[Yeren]]. Thad and [[Gavin Buttimore]] also worked together to create ''[http://thad.notagoth.org/thadgavin/ THADGAVIN]'', winner of the | + | Large projects included the [[Dinosaur Park]] tech-demo and his work on a gameplay prototypes for [[Yeren]]. Thad and [[Gavin Buttimore]] also worked together to create ''[http://thad.notagoth.org/thadgavin/ THADGAVIN]'', winner of the 15th International Obfuscated C Code Contest for "Most Portable Output". |
Thad has since moved onto '''Rockstar Vienna''', and was recently involved in porting ''Grand Theft Auto 3'' to the X-Box. | Thad has since moved onto '''Rockstar Vienna''', and was recently involved in porting ''Grand Theft Auto 3'' to the X-Box. |
Revision as of 05:34, 8 April 2005
Thaddaeus Frogley (aka Thad) was a software engineer at Creature Labs between June 1999 and Febuary 2002. Thad was responsible for:
- Improving the performance and stability of existing games
- The creation of a performance profiler for the Creature Labs scripting language/agent model
- The A* pathfinding algorithm in Ms. Pac Man: Quest for the Golden Maze
- Creating some bio-chemical simlation tools
- Making pretty rainbow effects (yes, really :-)
Large projects included the Dinosaur Park tech-demo and his work on a gameplay prototypes for Yeren. Thad and Gavin Buttimore also worked together to create THADGAVIN, winner of the 15th International Obfuscated C Code Contest for "Most Portable Output".
Thad has since moved onto Rockstar Vienna, and was recently involved in porting Grand Theft Auto 3 to the X-Box.