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Difference between revisions of "Talk:Creatures Online"

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Open 3rd party development. The fact that this is an "iPhone game" scares me because the opportunities to develop for a mobile game don't sound very promising. Third-party add-ons have been the heart of Creatures from the beginning (without them, I doubt the fanbase would have stayed so strong ''ten years'' after the last game was released) and I'd be sorely disappointed if it (the PC/Mac version, at least) didn't offer opportunities for such. [[User:Ghosthande|Ghosthande]] 05:57, June 23, 2011 (UTC)
 
Open 3rd party development. The fact that this is an "iPhone game" scares me because the opportunities to develop for a mobile game don't sound very promising. Third-party add-ons have been the heart of Creatures from the beginning (without them, I doubt the fanbase would have stayed so strong ''ten years'' after the last game was released) and I'd be sorely disappointed if it (the PC/Mac version, at least) didn't offer opportunities for such. [[User:Ghosthande|Ghosthande]] 05:57, June 23, 2011 (UTC)
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While I would like some improvements to the graphics, I think it would be nice not to make it TOO resource intensive. If you could make it so that people have worse computers like me can still play it, I think that would be awesome. Also I would like it available for Linux.

Revision as of 06:08, 23 June 2011

Note, Andreadst, a representative from Fishing Cactus has removed the words "the Mons" from the ambiguous phrase "Fishing Cactus the Mons, Belgium based developer" within the direct quote copied from the Press Release at Gamasutra. I think this is because the initial press release may have been mis-worded (grammatically) as they are 'in' Mons, Belgium - Don 22:42, May 30, 2011 (UTC)

It's been fixed now - C-Rex 08:41, May 31, 2011 (UTC)

What would you like to see in the next Creatures Opus?

Working at Fishing Cactus, we would be happy to hear what fans of the series or simply curious people would like to see in the new Creatures?

We've already received a lot of ideas, but what would make this game magical to you?

Thanks in advance!


91.183.39.171 07:38, June 16, 2011 (UTC)

I'd love to see some of the old toys and agents reimagined! It'd bring some great nostalgia to the game, but keep things fresh at the same time. :)

69.126.23.36 04:37, June 23, 2011 (UTC)


Assuming they're in the game, I'd like to be able to breed Grendels and Ettins in-game ASAP. This has always been an issue with the previous games: in the first two they couldn't even breed without game patches, and in C3 the game only gave you individuals of one gender to work with (unless you spliced them to get a female). Mutliple breeds of Grendels and Ettins would be great, too, even if they were developed after the initial release of the game. Officer 1BDI 04:55, June 23, 2011 (UTC)

I agree. They should also be as biologically realistic as the norns, rather than one-track-minded perpetual motion machies (C3) or wallbonking abominations of constant suffering (C2) Ylukyun 05:48, June 23, 2011 (UTC)

Open 3rd party development. The fact that this is an "iPhone game" scares me because the opportunities to develop for a mobile game don't sound very promising. Third-party add-ons have been the heart of Creatures from the beginning (without them, I doubt the fanbase would have stayed so strong ten years after the last game was released) and I'd be sorely disappointed if it (the PC/Mac version, at least) didn't offer opportunities for such. Ghosthande 05:57, June 23, 2011 (UTC)


While I would like some improvements to the graphics, I think it would be nice not to make it TOO resource intensive. If you could make it so that people have worse computers like me can still play it, I think that would be awesome. Also I would like it available for Linux.