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Difference between revisions of "Suffocation"

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'''Suffocation''' is a condition in creatures when they start to run out of [[Oxygen]]. This is normally caused by non-aquatic/non-amphibious creatures staying underwater for too long. It can also be caused by aquatic creatures from being on land for too long. In Creatures 2, suffocation is represented as a [[drive]]: in the [[C2 Chemical List]], suffocation is chemical 15, suffocation increase is chemical 32, and suffocation decrease is chemical 49. When a creature is suffocating in C3/DS, it will go into a drowning [[gait]]. If a creature continues to suffocate, it will most likely die of not being able to create [[energy]].
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'''Suffocation''' is a condition in creatures when they start to run out of [[Oxygen]]. This is normally caused by non-aquatic/non-amphibious creatures staying underwater for too long. It can also be caused by aquatic creatures from being on land for too long. In Creatures 2, suffocation is represented as a [[drive]]: in the [[C2 Chemical List]], suffocation is chemical 15, suffocation increase is chemical 32, and suffocation decrease is chemical 49. When a creature is suffocating in C3/DS, it will go into a drowning [[gait]]. If a creature continues to suffocate, it will most likely die of not being able to create [[C3 Chemical List|energy]].
  
  
 
[[Category:Chemicals]]
 
[[Category:Chemicals]]

Latest revision as of 22:31, 24 June 2019

Suffocation is a condition in creatures when they start to run out of Oxygen. This is normally caused by non-aquatic/non-amphibious creatures staying underwater for too long. It can also be caused by aquatic creatures from being on land for too long. In Creatures 2, suffocation is represented as a drive: in the C2 Chemical List, suffocation is chemical 15, suffocation increase is chemical 32, and suffocation decrease is chemical 49. When a creature is suffocating in C3/DS, it will go into a drowning gait. If a creature continues to suffocate, it will most likely die of not being able to create energy.