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Stimulus

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Concord is stimulated by playing with the spinning top toy.
The "I have hit someone" stimulus as seen in the C3 Genetics Kit. Expand for a full view.

A stimulus is the message that an agent or COB sends to a creature, usually because the creature is interacting with it. The stimulus tells the creature that an event has just occurred (such as I have played with a toy or I have been tickled by the pointer), alters predefined chemicals by a specific amount, and in the later games, can prompt the creature to react in a certain way. Stimuli form one of the major ways that a creature experiences the world, and instincts are geared to help guide creatures towards pleasant stimuli and away from painful stimuli.

Stimulus genes within the creature's genome are responsible for determining which chemicals are raised or lowered when a stimulus is received, and how much, and how the creature may be prompted to respond. Unlike an instinct gene, which suggests which action a creature should perform to get a certain result, a stimulus gene describes the outcome of performing an action.

C1 stimuli list

Stimulus Numbers
Number Name Effect
0 Disappointment Small increase of boredom, need for pleasure, and anger
1 Pointer pats me Large need for pleasure decrease, smaller pain and loneliness decrease, reward
2 Creature pats me Medium need for pleasure decrease, smaller loneliness decrease, crowded and sex drive increase; '97 Santa Norns and Ron Norns do not get sex drive increase; Forest Norns do not get sex drive increase and Nancy has a higher increased in crowded; in default grendels, medium anger increase, small loneliness decrease
3 Pointer slaps me Large pain increase, smaller fear and anger increase, sleepiness decrease
4 Creature slaps me Large pain increase, smaller fear and anger increase, sleepiness decrease; in default grendels, boredom increases instead of fear
5 It is approaching For Vixy (the female Ron Norn), turnase
6 It is retreating For Ron Norns, a very small fear and anger decrease
7 I bump into wall Pain increase; Forest Norns and Ron Norns receive turnase as well
8 Object comes into view For Nancy (the female Forest Norn), a small need for pleasure, boredom, and loneliness decrease and a very small sex drive decrease; for Ron Norns, a very small need for pleasure and boredom decrease
9 Unrecognised word For Nancy (the female Forest Norn), a small need for pleasure, boredom, and loneliness decrease and a very small sex drive decrease
10 Heard user speak Boredom and smaller loneliness decrease; not present in default grendels
11 Heard creature speak Boredom decrease (smaller than when user speaks), loneliness decrease, crowded increase; in default grendels, only a small anger increase
12 I am quiescent (periodic) Small boredom increase
13 I've activated1 Tiny tiredness increase, small boredom decrease
14 I've activated2 Tiny tiredness increase, small boredom decrease
15 I've deactivated Tiny tiredness increase
16 I am approaching (periodic) Tiny tiredness increase, small loneliness decrease, small crowded increase
17 I have retreated Not used in original genomes, but Forest Norns and Ron Norns receive collapsase
18 I have got Tiny tiredness increase, small loneliness decrease,
19 I have dropped (not used in vanilla genomes)
20 I've stated need (not used in vanilla genomes)
21 I am resting (periodic) Medium tiredness decrease, small sleepiness and boredom increase
22 I am sleeping (periodic) Medium tiredness decrease, larger sleepiness decrease, small boredom and cold increase; '97 Santa Norn and Sid (the male Forest Norn have a boredom decrease instead; Ron Norns have no change to boredom
23 I am traveling (periodic) Small tiredness and sleepiness increase, small boredom decrease; larger tiredness/sleepiness increase for senior creatures
24 Spare action 1 (not used in vanilla genomes)
25 Spare action 2 (not used in vanilla genomes)
26 Spare action 3 (not used in vanilla genomes)
27 Spare action 4 (not used in vanilla genomes)
28 Involuntary action 0 (not used in vanilla genomes)
29 Involuntary action 1 Response to egg-laying - very large amount of pain, large amount of tiredness and sleepiness, some hexokinase; not present in '97 Santa Norn genome
30 Involuntary action 2 Sneezing - medium pain, small amount of tiredness, fear, and hexokinase
31 Involuntary action 3 Coughing - medium pain, small amount of tiredness, fear, and hexokinase
32 Involuntary action 4 Shivering - small hotness increase, larger coldness decrease, small amount of tiredness and fear
33 Involuntary action 5 (not used in vanilla genomes)
34 Involuntary action 6 (not used in vanilla genomes)
35 Involuntary action 7 (not used in vanilla genomes)

C2 stimuli list

Stimulus Numbers
Number Name Effect
0 Disappointment Small increase in boredom, need for pleasure, and anger; ettins have a larger increase in boredom and need for pleasure but gain no anger; grendels gain twice the increases of norns
1 Pointer pats me Decrease in need for pleasure, pain, and loneliness, plus reward; ettins have a large decrease in crowdedness instead of need for pleasure, lose more pain, have no change in loneliness, and have a larger reward; grendels receive half the reward of norns
2 Creature pats me Large decrease in need for pleasure, smaller decrease in loneliness, some crowded; ettins have a much smaller decrease in need for pleasure, become much more crowded, and also gain a large amount of boredom; for grendels, a large increase in crowdedness and anger, a large decrease in boredom, and a moderate decrease in loneliness
3 Pointer slaps me Small increase in pain and fear, smaller increase in anger; ettins gain a very large amount of pain, large amount of fear, and gain punishment instead of anger; grendels gain more pain than norns along with a decrease in loneliness and increase in anger
4 Creature slaps me Medium amount of pain, smaller amount of fear and anger; ettins gain less pain, gain boredom rather than anger, and also gain a large amount of crowdedness; for grendels, an increase in pain and anger and decrease in loneliness
5 It is approaching Turnase
6 It is retreating Very small amount of decrease in fear and anger and increase in loneliness; ettins lose a bit more fear and do not have the anger decrease or loneliness increase; grendels also gain a tiny amount of boredom
7 I bump into wall Medium increase in pain, turnase
8 Object comes into view Very small decrease in need for pleasure, boredom, and a loneliness, and gain in tiredness; ettins do not gain tiredness
9 Unrecognised word
10 Heard user speak Decrease in boredom, loneliness, and need for pleasure; ettins gain boredom instead, lose more loneliness, and do not lose need for pleasure; grendels have half the loneliness decrease of norns and have no need for pleasure decrease
11 Heard creature speak Decrease in boredom and loneliness and increase in crowded; ettins gain boredom, lose more loneliness, and have a much larger increase in crowded; grendels also gain anger
12 I am quiescent (periodic) Small increase in boredom, sleepiness, and tiredness, and decrease in stress; ettins gain loneliness instead of sleepiness and have a large increase in need for pleasure and a moderate increase in stress; grendels gain loneliness and need for pleasure instead of sleepiness and tiredness and have no stress decrease
13 I've Activated1 Very small increase in tiredness and small decrease in boredom; ettins and grendels gain sleepiness instead of tiredness
14 I've Activated2 Very small increase in tiredness and small decrease in boredom; ettins and grendels gain sleepiness instead of tiredness
15 I've Deactivated Very small increase in tiredness; ettins and grendels gain a tiny amount of sleepiness instead of tiredness
16 I am approaching (periodic) Very small increase in tiredness and crowded and decrease in loneliness; not present in ettins; grendels have a larger decrease in loneliness and an additional gain of anger
17 I have retreated Collapsase and a small decrease in crowdedness; ettins instead have a moderate boredom increase, large sleepiness increase and crowdedness decrease, and small need for pleasure increase; gendels are the same as norns except for also having a small increase in loneliness
18 I have Got Very small increase in tiredness and decrease in loneliness; in ettins, large decrease in need for pleasure, large increase in loneliness, smaller decrease in stress, moderate increase in boredom; for grendels, a gain in sleepiness instead of tiredness
19 I have Dropped not used by norns or grendels; ettins have a very large crowdedness decrease and large boredom increase
20 I've stated need Very small decrease in loneliness and boredom and increase in need for pleasure; ettins and grendels have no drive changes
21 I am Resting (periodic) Small decrease in tiredness and increase in sleepiness and boredom; ettins lose sleepiness and gain more boredom as well as a small amount of need for pleasure, and do not lose tiredness; grendels lose sleepiness and gain more boredom, and do not lose tiredness
22 I am sleeping (periodic) Medium decrease in tiredness and sleepiness, small decrease in boredom, and smaller amount of coldness; ettins and grendelss do not lose tiredness, lose more sleepiness, and become slightly colder
23 I am travelling (periodic) Very small increase in tiredness and sleepiness, small decrease in boredom and crowdedness; old norns are tired more by traveling and no longer lose crowdedness; ettins have a small increase in need for pleasure rather than tiredness, lose more boredom, and do not lose crowdedness; old ettins gain more tiredness and sleepiness than old norns; grendels gain sleepiness instead of tiredness, have an increase rather than decrease in boredom, and lose need for pleasure; old grendels gain more tiredness and sleepiness than old nrons
24 I've been pushed Increase in pain, fear, and need for pleasure; as an adolescent, norns have smaller increases in pain and fear and a large increase in anger; as an adult, they gain essentially no pain or fear and have a smaller anger increase; adolescent and adult ettins do not have an increase in anger; young grendels gain anger instead of fear
25 I've been hit Large increase in pain, moderate increase in fear, small increase in anger; ettins get a very large amount of sleepiness instead of anger and also a moderate amount of boredom; grendels gain less pain than norns, gain anger instead of fear, and have a small increase in crowdedness and a moderate decrease in loneliness
26 I've eaten something Small decrease in boredom, need for pleasure, and stress, and very small increase in tiredness; grendels do not lose stress and gain a small amount of loneliness instead of tiredness
27 <spare action> (not used in vanilla genomes)
28 involuntary action 0 (not used in vanilla genomes)
29 involuntary action 1 Egg-laying; Very large amount of pain, large amount of tiredness and sleepiness, small amount of hexokinase; not present in grendels
30 involuntary action 2 Sneezing; increase in pain, small increase in tiredness, fear, and hexokinase; ettins gain sleepiness instead of tiredness; grendels gain sleepiness instead of tiredness and anger instead of fear
31 involuntary action 3 Sneezing; increase in pain, small increase in tiredness, fear, and hexokinase; ettins gain sleepiness instead of tiredness; grendels gain sleepiness instead of tiredness and anger instead of fear
32 involuntary action 4 Shivering; small increase in hotness, tiredness, and fear, and decrease in coldness; ettins and grendels gain sleepiness instead of tiredness
33 involuntary action 5 (not used in vanilla genomes)
34 involuntary action 6 (not used in vanilla genomes)
35 involuntary action 7 (not used in vanilla genomes)
36 Approaching edge Large increases in fear, pain, and need for pleasure, as well as punishment; ettins receive a much smaller fear increase and punishment, little pain, and no change in need for pleasure; grendels receive a smaller boredom increase instead of fear, little pain, some corwdedness instead of need for pleasure, and a much smaller punishment
37 Retreating from edge Large decrease in fear and need for pleasure, smaller decrease in boredom, and reward; ettins receive a much smaller fear increase and reward, less boredom, and a small amount of pain instead of need for pleasure decrease; grendels lose boredom instead of fear, pain instead of need for pleasure, and crowdedness instead of boredom, and receive a much smaller amount of reward
38 Falling through air Increase in fear and suffocation, small decrease in boredom and need for pleasure; ettins do not receive suffocation and receive a smaller fear increase and larger boredom and need for pleasure decrease; grendels receive less fear and suffocation than norns and have a larger boredom and need for pleasure decrease
39 Impact post fall Extremely large amount of pain; ettins and grendels receive a much smaller but still large amount of pain
40 Pointer says yes (not used in vanilla genomes)
41 Creature says yes (not used in vanilla genomes)
42 Pointer says no (not used in vanilla genomes)
43 Creature says no (not used in vanilla genomes)
44 I've performed a hit Large increase in crowdedness, moderate increase in fear and need for pleasure, moderate decrease in boredom; not present in ettins; grendels lose a moderate amount of anger and a smaller amount of crowdedness, have a large need for pleasure increase, and receive reward
45 I've mated Very large sex drive and need for pleasure decrease, large sleepiness increase, moderate hunger increase; ettins and grendels have no drive changes

C3/DS stimuli list

Stimulus Numbers
Number Name Description Effect
0 Disappoint Issue to disappoint (punish) a creature for a pointless action (eg. failed to activate) Boredom, punishment, disappointment (in grendels, also causes anger). Stronger boredom in ettins.
1 Pointerpat User has patted creature Reduces anger, fear and loneliness. Gives reward. In ettins, no reduction of anger, and fear reduction is much less than in norns or grendels.
2 Creaturepat Another creature has patted you anger reduction, crowdedness added, loneliness reduction, fear reduction. In ettins, crowded added, fear reduction.
3 Pointerslap User has slapped creature fear, pain, punishment, wounded (in grendels, anger, fear, pain, punishment)(in ettins, no wounded)
4 Creatureslap Another creature has slapped you anger, fear, pain, wounded - in ettins, crowded rather than anger
5 Approaching depreciated Object is approaching Boredom reduction, loneliness reduction, slight crowded addition. In ettins, fear addition instead of loneliness reduction.
6 Retreating depreciated Object is retreating Crowded reduction, slight loneliness addition, fear reduction. In ettins, no loneliness effects.
7 Bump Wallbonk - Creature has hit a wall. "I've hit a wall". Unused by any scripts in-game. Pain, fear, wounded.
8 Newobj depreciated New object has come into view
9 Gobbeldygook Heard unrecognised speech
10 Pointerword Heard user speak
11 Creatureword Heard creature speak Slight crowded++, loneliness--, fear--. In ettins, crowded++, and fear++. In grendels, crowded++, loneliness-- and slight anger--.
12 Quiescent Emit PERIODICALLY while quiescent - "I am Quiescent (Periodic)" Slight boredom, slight coldness, slight hunger for starch, and slight decrease in pain. For ettins, slight fear-- instead of coldness++.
13 Activate1 Push - Emit AFTER activation - "I have pushed" Slight boredom--, slight coldness--, slight tiredness, slight hunger for protein. In ettins, hunger for starch instead of protein.
14 Activate2 Pull - Emit AFTER activation
15 Deactivate "I have stopped" slight boredom--, slight increase in tiredness, slight hunger for fat and protein. In ettins, greater hunger, less emotional relief.
16 Approach Emit PERIODICALLY while watching (after approach phase over) - "I have approached" Boredom--, crowded++, loneliness--, hunger for starch. In ettins, boredom--, crowded++, fear++.
17 Retreat Emit AFTER retreat - "I have retreated" Crowded--, loneliness++, fear--. In ettins, tiredness++ instead of loneliness++. In grendels, anger-- instead of fear--.
18 Get Emit AFTER get - "I have gotten" slight boredom--, slight tiredness, slight hotness, slight hunger for protein. In ettins, slight coldness--, slight reduction in fear.
19 Drop "I have dropped" Boredom, tiredness--, hunger for protein. No hunger for protein in ettins.
20 Expressneed Emit AFTER say need Anger--, Crowded--. Not present in ettins.
21 Rest Emit after resting but before falling asleep - "I have rested" slight boredom, slight hunger for starch, slight sleepiness, slight tiredness--.
22 Sleep Emit PERIODICALLY while sleeping (later in REST action) - "I am sleeping" slight sleepiness--, slight crowded--, slight tiredness--, slight boredom. In ettins, no crowded--, replaced by a slight hunger for starch.
23 Traveastwest Emit PERIODICALLY while walking west OR east - "I am travelling" slight boredom--, slight tiredness, slight coldness--. In ettins, coldness--, hotness++, tiredness.
24 Push Emit AFTER being pushed
25 Hit Emit AFTER being hit - "I've been hit" Pain, fear, wounded. In grendels, anger instead of fear.
26 Eat Emit AFTER eating Slight boredom--, coldness-- and tiredness++. In ettins, coldness-- and tiredness++.
27 Ac6 Been teleported - DS only. Associated with 'portal'-genus objects. Sharply reduces pain, crowded, and boredom in chichis and their clones, and the mall breeds. In banshee grendels, also sharply reduces anger. In treehuggers, also sharply reduces fear.
28 Invol0 Flinch in pain reaction to pain
29 Invol1 Lay egg reaction to laying an egg - removes comfort chemical, slight lowering of progesterone, causes pain and sleepiness. Comfort--, pain++, sleepiness++ and hotness++ in ettins. Pain, sleepiness, hunger for protein and hotness in grendels.
30 Invol2 Sneeze Reaction to sneezing - pain, tiredness and hotness. Also fear in ettins.
31 Invol3 Cough Pain and tiredness. In ettins, hotness too.
32 Invol4 Shiver Hotness, tiredness, coldness--
33 Invol5 Sleep Slight reduction in sleepiness and tiredness, slight increase in boredom, sleepase.
34 Invol6 Languish In grendels, increases hunger for starch.
35 Invol7 Die
36 Approaching edge depreciated Emit AFTER moving towards an edge object
37 Retreating edge depreciated Emit AFTER moving away from an edge object
38 Falling depreciated Emit whilst falling under gravity Pain, fear, wounded
39 Impact Emit after a collision
40 Pointeryes Emit after user spoken verb YES
41 Creatureyes Emit after creature spoken verb YES
42 Pointerno Emit after user spoken verb NO
43 Creatureno Emit after creature spoken verb NO
44 Aggression Emit after performing a HIT - "I have hit" Anger--, Crowded--, Tiredness, Boredom--. In ettins, crowded increase, Tiredness, Boredom--, Fear.
45 Mate Emit after mating sex drive--, libido lowerer. Slight decrease in loneliness, slight increase in tiredness. In ettins, sexdrive--, tiredness++, crowded++ and sleepiness++.
46 Oppsex tickle A tickle from a member of the opposite sex. Arousal potential, slight reduction in crowdedness and loneliness. Not present in ettins.
47 Samesex tickle A tickle from a member of the same sex.
48 Go nowhere
49 Go in Large amount of Enter
50 Go out Large amount of Exit
51 Go up Large amount of Up
52 Go down Large amount of Down
53 Go left
54 Go right
55 Reached peak of smell0 Sound
56 Reached peak of smell1 Light
57 Reached peak of smell2 Heat
58 Reached peak of smell3 Atmospheric water
59 Reached peak of smell4 Nutrients
60 Reached peak of smell5 Bodies of water - lakes, oceans, etc.
61 Reached peak of smell6 Protein
62 Reached peak of smell7 Starch
63 Reached peak of smell8 Fat
64 Reached peak of smell9 Flowers
65 Reached peak of smell10 Machinery
66 Reached peak of smell11 Creature egg - used by grendels to locate eggs to steal
67 Reached peak of smell12 Norn In norns, loneliness and boredom--.
68 Reached peak of smell13 Grendel
69 Reached peak of smell14 Ettin
70 Reached peak of smell15 Norn home In norns, large amount of comfort--, small amount of boredom
71 Reached peak of smell16 Grendel home In grendels, large amount of comfort--, small amount of fear reduction
72 Reached peak of smell17 Ettin home In ettins, large amount of comfort--, smaller amounts of fear--, pain--, slight amount of boredom.
73 Reached peak of smell18 Gadget - used by ettins to locate gadgets to steal
74 Reached peak of smell19
75 Wait Large amount of Wait
76 Discomfort In grendels and ettins, increases the comfort chemical.
77 Eaten plant Used by seeds Hunger for starch and fat--, starch and fat.
78 Eaten fruit Used in fruit and Yule Booze - "manky". Hunger for starch and protein--, starch and protein.
79 Eaten food hunger for protein and fat--, protein and fat.
80 Eaten animal hunger for protein and fat--, protein and fat.
81 Eaten detritus Pain and glycotoxin.
82 Consume alcohol Not used in C3 medicine maker "potions". Used in CL's Yule Booze - "manky". Pain--, boredom--, alcohol.
83 Danger plant Playing with a dangerous plant Pain and injury in norns, pain and wounded in grendels.
84 Friendly plant Playing with a friendly plant Loneliness-- in norns.
85 Play bug Boredom--, loneliness--
86 Play critter anger--, loneliness--. In grendels, just loneliness--.
87 Hit critter Not used in pests In grendels, slight reduction of anger and boredom.
88 Play danger animal Used in pests and beasts In norns, pain and fear. In grendels, pain and anger.
89 Activate button Slight boredom--.
90 Activate machine Used in machinery, DS dispensers, and gadgets Boredom--, hunger for fat. In ettins, boredom--, fear--.
91 Got machine Used in machinery and gadgets Boredom--, hunger for fat. In ettins, large amount of boredom--, large amount of comfort--, slight crowded--.
92 Hit machine Used in machinery, cheese dispenser, and gadgets In grendels, boredom reduction. No effects on a Civet Norn.
93 Got creature egg In norns and ettins, slight boredom--. In grendels, reduces comfort significantly, reduces boredom signficantly, slight coldness.
94 Travelled in lift removes up, down and wait chemicals
95 Travelled through meta door removes exit and wait chemicals
96 Travelled through internal door removes enter chemical
97 Played with toy Used in push scripts, and more rarely, pull scripts. In some toys such as the high-bounce rubber ball, used in the hit script, too. Boredom--

A note on the global scripts in C3/DS

The cos files DS creatureDecisions.cos / creatureDecisions.cos contain "global scripts" which stimulate creatures with the Quiescent, Activate 1, Activate 2, Deactivate, Approach, Retreat, Get, Drop, Expressneed, Rest, Sleep, Traveastwest, Push, Hit and Eat stimuli. Creatures run these scripts when they perform the relevant action, which then trigger individual objects' scripts if applicable (such as an eat script or a drop script). Therefore, it is never relevant to stimulate creatures with these handful of stimuli in agent scripts, as the global scripts will do the job, and you would just be giving it twice.

See Also

  • General sense lobe - the lobe which creatures use to sense their world.
  • Source lobe - the lobe which determines which object a creature focuses on.
  • STIM SHOU - CAOS command which sends a stimulus to all creatures within earshot of an object.
  • STIM SIGN - CAOS command which sends a stimulus to all creatures who can see an object.
  • STIM TACT - CAOS command which sends a stimulus to all creatures who are touching an object.
  • STIM WRIT - CAOS command which sends a stimulus to all creatures who are using an object.

External Links