Welcome to the Creatures Wiki! Log in and join the community.

Difference between revisions of "Sprite"

From Creatures Wiki
Jump to navigation Jump to search
m (rm weird formatting)
Line 6: Line 6:
  
 
[[Creatures 1]]: \program\creatures\images\
 
[[Creatures 1]]: \program\creatures\images\
 +
 +
[[Creatures 2]]: \program\creatures 2\images\
  
 
[[Creatures 3]]: \program\creatures 3\images\
 
[[Creatures 3]]: \program\creatures 3\images\

Revision as of 11:43, 13 November 2008

A sprite is an image used in games from the Creatures series which, in a sprite set, can be the images for a breed of Creatures, or be part of a COB or Agent, or even be part of the world in which your Creatures live.

A sprite set is a collection of sprites used together to create the image of the norn/grendel/ettin/geat or agent/COB.

Where can I find my sprites?

Creatures 1: \program\creatures\images\

Creatures 2: \program\creatures 2\images\

Creatures 3: \program\creatures 3\images\

Docking Station: \program\docking station\images\

Which sprites are which?

You will notice that most sprites have a relatively cryptic name, such as a02d.c16. The first letter refers to which part of the body it is, the two numbers refer to the life stage of the creature and the last letter means it is in that particular breed slot. In Creatures 1, breed slots were numbered, so a sprite name could be a029.spr . The a02d.c16 sprite is a child chichi norn's head.

Body parts:

  • 0 = Background
  • A = Head
  • B = Body
  • C = Left thigh
  • D = Left shin
  • E = Left foot
  • F = Right thigh
  • G = Right shin
  • H = Right foot
  • I = Left humerus
  • J = Left radius (forearm)
  • K = Right humerus
  • L = Right radius (forearm)
  • M = Tail root (not present in C1)
  • N = Tail tip (not present in C1)

Formats

Related links