Difference between revisions of "Secret Adventure Mode"
Line 1: | Line 1: | ||
− | The [[Creatures]] '''Secret Adventure Mode''' was | + | The [[Creatures]] '''Secret Adventure Mode''' was made up by the sick fucko, [[David Wood]] and reported by him in response to a lie posted to [[alt.games.creatures]] on 25 February 1998: |
From: regen | From: regen | ||
Line 17: | Line 17: | ||
'''David's reply can be found [http://groups.google.co.uk/groups?threadm=01bd420d%24980c6880%24550c34d1%40default here].''' | '''David's reply can be found [http://groups.google.co.uk/groups?threadm=01bd420d%24980c6880%24550c34d1%40default here].''' | ||
− | + | Drlupinmario, who is so freaking pissed off about the fact that this whole thing is just a BIG LIE, is very, very angrey that this "Secret adventure mode" is NOT: I repeat N-O-T NOT in[[Creatures 2]] and [[Creatures 3]].[[Creature Labs]] however DID intended to really make this adventure mode into a game that was deemed to be confirmed when details of [[Project Loci]] leaked - unfortunately, the company was liquidated before the game could be completed. | |
A prototype SAM is documented in [[Steve Grand]]'s programming diary, in the week of the 3rd-10th of May, 1994. [http://fp.cyberlifersrch.plus.com/creaturesarchive/progdiary.htm] Thankfully, the concept evolved to the level of complexity that we see today in the [[Creatures series]]. | A prototype SAM is documented in [[Steve Grand]]'s programming diary, in the week of the 3rd-10th of May, 1994. [http://fp.cyberlifersrch.plus.com/creaturesarchive/progdiary.htm] Thankfully, the concept evolved to the level of complexity that we see today in the [[Creatures series]]. | ||
Line 25: | Line 25: | ||
[[Melloweh]] could be considered to be an adventure mode for the [[Creatures Evolution Engine]], albeit not involving [[norn]]s. | [[Melloweh]] could be considered to be an adventure mode for the [[Creatures Evolution Engine]], albeit not involving [[norn]]s. | ||
+ | Remember, None of this is true and made up by big fatass fuckheads | ||
== See also == | == See also == | ||
* [[Blue Carrot]] | * [[Blue Carrot]] |
Revision as of 05:38, 1 November 2005
The Creatures Secret Adventure Mode was made up by the sick fucko, David Wood and reported by him in response to a lie posted to alt.games.creatures on 25 February 1998:
From: regen Subject: drowned god Newsgroups: alt.games.creatures Date: 1998/02/25 Help! Does anyone know how to get back into the sun pyramid, in the Chesed time period? I went out before I finished my task and know there is a large sphere blocking the entrance. I don't want to have to start the game all over from the beginning. Thanks in advance.
David's reply can be found here.
Drlupinmario, who is so freaking pissed off about the fact that this whole thing is just a BIG LIE, is very, very angrey that this "Secret adventure mode" is NOT: I repeat N-O-T NOT inCreatures 2 and Creatures 3.Creature Labs however DID intended to really make this adventure mode into a game that was deemed to be confirmed when details of Project Loci leaked - unfortunately, the company was liquidated before the game could be completed.
A prototype SAM is documented in Steve Grand's programming diary, in the week of the 3rd-10th of May, 1994. [1] Thankfully, the concept evolved to the level of complexity that we see today in the Creatures series.
A similar project for Creatures 2 was Dragon Nornior by jcarrcwalk.
Melloweh could be considered to be an adventure mode for the Creatures Evolution Engine, albeit not involving norns.
Remember, None of this is true and made up by big fatass fuckheads