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Difference between revisions of "SceneMachines"
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− | '''SceneMachines''' was formed in early 2002, and were acquired as a subsidary of [[Gameware Development]] in August 2004 (''see [[history]]''). They develop tools for developers to create 3D mobile applications; as of January 2005 there is no known application of these to the [[Creatures series]], although according to the acquisition press release ''"a mobile version of Creatures [is] high on the priority list"''. | + | [[Image:Scenemachines.png|left|SceneMachines]]'''SceneMachines''' was formed in early 2002, and were acquired as a subsidary of [[Gameware Development]] in August 2004 (''see [[history]]''). They develop tools for developers to create 3D mobile applications; as of January 2005 there is no known application of these to the [[Creatures series]], although according to the acquisition press release ''"a mobile version of Creatures [is] high on the priority list"''. |
Products include: | Products include: |
Revision as of 16:09, 19 June 2005
SceneMachines was formed in early 2002, and were acquired as a subsidary of Gameware Development in August 2004 (see history). They develop tools for developers to create 3D mobile applications; as of January 2005 there is no known application of these to the Creatures series, although according to the acquisition press release "a mobile version of Creatures [is] high on the priority list".
Products include:
- LivingPicture - use a single digital image to create a lip-synched, animated character in seconds; this character can then be used as an email greeting or talking web page host
- InfiniteScene SDK - develop more sophisticated applications such as avatars linked to text-to-speech engines to create an intelligent web host that can draw information from a database and answer questions or even lead an e-learning course
Known employees at the time of acquisition were General Manager David Hothersall and US Operations Manager Nancy Stolfo-Corti.