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'''Rooms''' and [[door]]s are the building blocks of [[metaroom]]s and worlds. If they are improperly defined, they can result in [[Black Hole]]s forming.   
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'''Rooms''' and [[door]]s are the building blocks of [[metaroom]]s and worlds. A room is a quadrilateral space usually taking the form of a rectangle with straight sides, although the top and bottom may be raised or lowered independently of one another.
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Despite the name, an area that corresponds to one visually contiguous space in the game, such as the lower levels of the [[C3]] [[Jungle Terrarium]] or the lower [[Norn Meso]] in DS, is normally composed of multiple rooms linked together. This allows for more natural flow of [[Cellular_Automata|CA]]s and provides much more detail and variability in shape than is possible for a single large room, which can have only four sides. Regions in which neither is a factor, such as the C3 [[Crypt]], are usually composed of a single room.
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If rooms are improperly defined, it can result in [[Black Hole]]s forming.   
  
 
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Revision as of 23:56, 13 December 2009

Rooms and doors are the building blocks of metarooms and worlds. A room is a quadrilateral space usually taking the form of a rectangle with straight sides, although the top and bottom may be raised or lowered independently of one another.

Despite the name, an area that corresponds to one visually contiguous space in the game, such as the lower levels of the C3 Jungle Terrarium or the lower Norn Meso in DS, is normally composed of multiple rooms linked together. This allows for more natural flow of CAs and provides much more detail and variability in shape than is possible for a single large room, which can have only four sides. Regions in which neither is a factor, such as the C3 Crypt, are usually composed of a single room.

If rooms are improperly defined, it can result in Black Holes forming.

Editnorn.png This stub could use more information.