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Difference between revisions of "Power-up"

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(rewrite (with apologies))
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For C3/C3+DS. Power-Ups are little items that only your Ettins can carry about. When they are carried to their respectful place, a shee ark item-[[recycler]],the[[agent maker]](or whatever it is :P), or the [[blueprint colector]] will gain some power to make/collect/destroy [[agents]]. If there is enough or more then enough power then it will perform what it's made to do. If there not enough to do what it needs to do, it will stop and force you to help the ettins get the power-ups to their respectful place. As I([[robertbrockuscpp]]) don't have C3 I can't grab an image for this page. There should be enough infromation on there to help you get the idea anyway. Not to be confused with [[blueprints]].
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'''Power-ups''' or '''pick-ups''' are items in [[Creatures 2]] and [[Creatures 3]] which activate certain parts of the game.
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In Creatures 2, the power-ups activate kits such as the [[science kit]] and [[biochemistry kit]], and allow selection of [[Grendel]]s and [[Ettin]]s.
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In Creatures 3, the power-ups activate machinery: the Creator/[[Injector]], the [[Replicator]], the [[Recycler]] and the [[Splicer]]. They also allow you to select Grendels and pick up Creatures.
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In both games power-ups are activated by getting a [[norn]] to push them.
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Many felt that the introduction of power-ups in the series increased the 'adventure' aspect of the games, by forcing players to run around the map and collect objects, while reducing the [[artificial life]] aspect. Others simply found it annoying to have to collect things all over again when starting a new world (in C3). For this reason there are a few COBs/agents which activate things for you. ''(Need names/links.)''
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[[Category:Creatures 2]] [[Category:Creatures 3]]

Revision as of 17:06, 23 February 2006

Power-ups or pick-ups are items in Creatures 2 and Creatures 3 which activate certain parts of the game.

In Creatures 2, the power-ups activate kits such as the science kit and biochemistry kit, and allow selection of Grendels and Ettins.

In Creatures 3, the power-ups activate machinery: the Creator/Injector, the Replicator, the Recycler and the Splicer. They also allow you to select Grendels and pick up Creatures.

In both games power-ups are activated by getting a norn to push them.

Many felt that the introduction of power-ups in the series increased the 'adventure' aspect of the games, by forcing players to run around the map and collect objects, while reducing the artificial life aspect. Others simply found it annoying to have to collect things all over again when starting a new world (in C3). For this reason there are a few COBs/agents which activate things for you. (Need names/links.)