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'''Physics''' is a branch of science which attempts to explain how objects move. Well . . . you might want to read the [[Wikipedia:Physics|Wikipedia article on Physics]] if you want to know what it's ''really'' all about.
 
'''Physics''' is a branch of science which attempts to explain how objects move. Well . . . you might want to read the [[Wikipedia:Physics|Wikipedia article on Physics]] if you want to know what it's ''really'' all about.
 
2005 is the Year of Physics!
 
  
 
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*[[AERO]]
 
*[[AERO]]
 
*[[FRIC]]
 
*[[FRIC]]
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==See also==
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*[[Physics Adapter]]
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==External links==
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*[https://web.archive.org/web/20050312123240/http://www.freewebs.com/alimaggs/creaturesdev/cdn/c3/knowledgebase/c3_agentprop.html Agent Properties] at an archive of the CDN.  Provides an explanation of how to use various commands that relate to physics.
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{{stub}}
 
{{stub}}

Latest revision as of 01:12, 15 April 2019

Physics is a branch of science which attempts to explain how objects move. Well . . . you might want to read the Wikipedia article on Physics if you want to know what it's really all about.


Physics is available in Creatures 2, to a limited extent (gravity only), although the later Creatures Evolution Engine has a far more complete implementation.

In order for physics to apply to agents, they must have the 'suffers physics' (or 'suffers gravity', in Creatures 2) attribute set (via ATTR).

CAOS commands which relate to physics include:

See also[edit]

External links[edit]

  • Agent Properties at an archive of the CDN. Provides an explanation of how to use various commands that relate to physics.
Editnorn.png This stub could use more information.