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POSE is a CAOS command used to define the sprites used by an agent or part of a compound agent.

Its argument or return value is relative to BASE if that is set.


Syntax: POSE sprite (integer)

Sets current sprite of the target agent (TARG) or part of a compound agent (PART) to sprite. If performed while an ANIM is in progress, this will interrupt it.

Syntax: POSE

Returns, as an integer, the current sprite being displayed by TARG/PART, or -1 if PART is not valid. If an ANIM is in progress this will still display the sprite being displayed.


Set pose to sprite 2:

pose 2

Increment the current pose by 1:

setv va00 pose
addv va00 1
pose va00

See also[edit]

External links[edit]