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(→‎Status: c2 worky. yay!)
(Add to PRAY decompilers list. May be worth adding to unofficial tools list. I personally use a local build of OpenC2E for both compilation and decompilation, so...)
 
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{{wrongtitle|title=openc2e}}
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{{lowercase title}}
{{indevelopment}}
 
 
__NOTOC__
 
__NOTOC__
[[Image:Openc2e_logo.png|left]]
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[[Image:Openc2e-logo2008.png|left]]
'''openc2e''' is an in-development open-source 'clone' of the Creatures [[wikipedia:game engine|engines]], in development since May 2004. The primary developers are [[Fuzzie]] and [[Bdonlan]], with [[Nornagon]], [[ElasticMuffin]], and [[Dylan]] having coded various bits. [[ElasticMuffin]] is also responsible for the website and the [[Windows]] builds, and [[Pez]] for the logo. Many other members of the community participate in testing.
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'''openc2e''' is an open-source [[wikipedia:Game engine|game engine]] for the Creatures games. Development on openc2e began in May 2004, was put on hiatus in 2010, and was restarted in 2020. Releases and source code are available on [[GitHub]] at [https://github.com/openc2e/openc2e openc2e/openc2e].
  
The intention is to have an engine capable of running all the games in the [[Creatures series]], allowing people to run them on unsupported operating systems and to extend the engine in ways impossible without access to the source code.  Note, however, that openc2e is ''not'' a game by itself; it needs game content from elsewhere (either official Creatures games or community-created ones) to be playable.
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The original primary developers were [[Fuzzie]], [[Nornagon]] and [[Bdonlan]], with [[ElasticMuffin]], [[Dylan]] and others having coded various bits. [[ElasticMuffin]] was also responsible for the website and the [[Windows]] builds, and [[Pez]] for the logo. Many other members of the community participated in testing.
[[Image:Creatures2 oc2e osx.jpg|right|thumb|300px|Old screenshot of [[Creatures 2]] on [[Macintosh|Mac OS X]].]]
 
  
It is a project of the [[Creatures Community Development Network]] and you can visit their IRC channel if you would like to ask questions or participate in development. At present builds are not publically available, but can be made available on request. However, the source code is publically available for people to make their own builds.
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It is intended be an engine capable of running all the games in the [[Creatures series]], allowing people to run them on unsupported operating systems and to extend the engine in ways impossible without access to the source code. Note, however, that openc2e is ''not'' a game by itself; it needs game content from elsewhere (either official Creatures games or community-created ones) to be playable.
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[[Image:C2-vista-injector.jpg|right|thumb|300px|[[Creatures 2]] running in openc2e on [[Windows|Windows Vista]].]]
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It was started as a project of the now-defunct [[Creatures Community Development Network]]. The original website is archived [https://web.archive.org/web/20110223210931/http://www.openc2e.org/ here].
  
 
==Status==
 
==Status==
openc2e does not currently perfectly simulate physics, nor does it completely simulate [[Creature]]s themselves. However, it manages to run most of the [[Creatures 1]], [[Creatures 2]], [[Creatures Village]], [[Creatures 3]] and [[Docking Station]] agents well apart from physics issues, and accurately simulates the creature biochemistry in those games. The main aims of development at present (as of January 2008) include completing the Creature brain system and improving Creatures 2 support.
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openc2e does not currently perfectly simulate physics, nor does it completely simulate [[Creature]]s themselves. However, it manages to run most of the [[Creatures 1]], [[Creatures 2]], [[Creatures Village]], [[Creatures 3]] and [[Docking Station]] agents well apart from physics issues, and accurately simulates the creature biochemistry in those games. Before development stalled, the primary goals were significant improvements to both Creatures 1 and 2 support (which are poorly supported or entirely nonfunctional on many platforms unlike C3 and DS).
  
Other missing elements at present include network abilities (ie, the warp), the majority of serialisation (world saving/loading and creature exporting/importing) and [[music]] support beyond a preliminary implementation (thanks to work done by [[GreenReaper]] while developing [[MNGPlayer]]).
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Additional missing elements at present include network abilities (ie, the Docking Station warp) and the majority of serialisation (world saving/loading and creature exporting/importing).
  
The eventual aim is being able to 'emulate' near-perfectly any of the Creatures [[engine]]s, and hence run all games in the [[Creatures series]]. It seems likely to eventually be the basis for [[Freetures]] and [[Lifandi]].
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The eventual aim is to 'emulate' near-perfectly any of the Creatures [[engine]]s, and hence run all games in the [[Creatures series]]. It was also intended to be the basis for [[Freetures]] and [[Lifandi]].
[[Image:Openc2e ds may06.jpg|right|thumb|300px|Old screenshot of the Norn Meso]]
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[[Image:Openc2e-c1-april2008.jpg|right|thumb|300px|[[Creatures 1]] running in openc2e on [[Windows|Windows XP]]]]
  
 
==Technical Bits==
 
==Technical Bits==
openc2e is an implementation similar to the [[Creatures Evolution Engine]] (generally referred to as 'c2e', hence the name), built using [[Wikipedia:Cplusplus|C++]], [[Wikipedia:SDL|SDL]], [[Wikipedia:Boost_library|Boost]], and the [[Wikipedia:Standard Template Library|STL]].
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openc2e is an implementation similar to the [[Creatures Evolution Engine]] (generally referred to as 'c2e', hence the name), built using [[Wikipedia:C++|C++]], [[Wikipedia:SDL|SDL]], and other open-source libraries.
  
 
It currently consists of a [[CAOS]] parser and runtime (supporting multiple versions of CAOS, to allow support for all of the [[Creatures series]]), an implementation of the majority of the [[CAOS]] functions, code for [[simple object|simple agents]], [[compound agent]]s and [[vehicle]]s, a basic [[physics]] engine, [[genome]]/[[creature]] code, and [[sprite]], [[PRAY]], and [[MNG files|MNG]] file support.  
 
It currently consists of a [[CAOS]] parser and runtime (supporting multiple versions of CAOS, to allow support for all of the [[Creatures series]]), an implementation of the majority of the [[CAOS]] functions, code for [[simple object|simple agents]], [[compound agent]]s and [[vehicle]]s, a basic [[physics]] engine, [[genome]]/[[creature]] code, and [[sprite]], [[PRAY]], and [[MNG files|MNG]] file support.  
  
It is known to run on [[Macintosh|Mac OS X]], [[Windows]] and [[Linux]].
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It is known to run on [[Windows]], [[Macintosh|macOS]] and [[Linux]].
  
 
==Tools==
 
==Tools==
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==External Links==
 
==External Links==
  
* [http://openc2e.ccdevnet.org/ Official Openc2e Website]
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* [https://github.com/openc2e/openc2e Git repository]
* [http://openc2e.ccdevnet.org/docs.html Documentation of supported caos commands]
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* [https://openc2e.github.io/ Official website]
* [http://cia.navi.cx/stats/project/openc2e CIA activity stats/changelog] - Useful for observing the latest progress on the project.
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* [https://web.archive.org/web/20110223210931/http://www.openc2e.org/ Archive of official website (2011)]
* [http://code.google.com/p/openc2e/issues/list Bug Tracker] - Check this list before reporting bugs!
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* [https://github.com/ccdevnet/openc2e Original Git repository (defunct)]
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* [https://code.google.com/archive/p/openc2e/ Google Code repository (old, does not have latest code)]
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* [https://web.archive.org/web/20090417225902/http://openc2e.org/docs.html Archived documentation of supported CAOS commands (possibly outdated)]
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* CIA activity stats/changelog (down, formerly at cia.navi.cx/stats/project/openc2e) - Useful for observing the latest progress on the project.
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* [https://code.google.com/archive/p/openc2e/issues Bug Tracker] - Check this list before reporting bugs!
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[[Category:PRAY Decompilers]]

Latest revision as of 22:00, 9 November 2022

Openc2e-logo2008.png

openc2e is an open-source game engine for the Creatures games. Development on openc2e began in May 2004, was put on hiatus in 2010, and was restarted in 2020. Releases and source code are available on GitHub at openc2e/openc2e.

The original primary developers were Fuzzie, Nornagon and Bdonlan, with ElasticMuffin, Dylan and others having coded various bits. ElasticMuffin was also responsible for the website and the Windows builds, and Pez for the logo. Many other members of the community participated in testing.

It is intended be an engine capable of running all the games in the Creatures series, allowing people to run them on unsupported operating systems and to extend the engine in ways impossible without access to the source code. Note, however, that openc2e is not a game by itself; it needs game content from elsewhere (either official Creatures games or community-created ones) to be playable.

Creatures 2 running in openc2e on Windows Vista.

It was started as a project of the now-defunct Creatures Community Development Network. The original website is archived here.

Status[edit]

openc2e does not currently perfectly simulate physics, nor does it completely simulate Creatures themselves. However, it manages to run most of the Creatures 1, Creatures 2, Creatures Village, Creatures 3 and Docking Station agents well apart from physics issues, and accurately simulates the creature biochemistry in those games. Before development stalled, the primary goals were significant improvements to both Creatures 1 and 2 support (which are poorly supported or entirely nonfunctional on many platforms unlike C3 and DS).

Additional missing elements at present include network abilities (ie, the Docking Station warp) and the majority of serialisation (world saving/loading and creature exporting/importing).

The eventual aim is to 'emulate' near-perfectly any of the Creatures engines, and hence run all games in the Creatures series. It was also intended to be the basis for Freetures and Lifandi.

Creatures 1 running in openc2e on Windows XP

Technical Bits[edit]

openc2e is an implementation similar to the Creatures Evolution Engine (generally referred to as 'c2e', hence the name), built using C++, SDL, and other open-source libraries.

It currently consists of a CAOS parser and runtime (supporting multiple versions of CAOS, to allow support for all of the Creatures series), an implementation of the majority of the CAOS functions, code for simple agents, compound agents and vehicles, a basic physics engine, genome/creature code, and sprite, PRAY, and MNG file support.

It is known to run on Windows, macOS and Linux.

Tools[edit]

The project also includes some useful tools, such as a PRAY dumping utility similar to REVELATION, a basic Injector Kit, a Brain in a Vat clone, and the start of a genetic editor.

External Links[edit]