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{{Infobox Website
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'''Open Game Art''' ('''http://opengameart.org/''') is a media repository intended for use with [[wikipedia:free software|free software]] game projects. It was launched on 28 March 2009.
| name          = Open Game Art
 
| logo          =
 
| screenshot    =
 
| caption        =
 
| url            = http://opengameart.org/
 
| alexa          =
 
| commercial    = No
 
| type          = Media Repository
 
| language      = English
 
| registration  = Optional
 
| owner          = Bart Kelsey
 
| author        = Bart Kelsey
 
| launch date    = {{Start date|mf=yes|2009|3|28}}
 
| current status = Active
 
| slogan = Free, legal art for open source game projects.
 
| content license =  Various [[Free software|free]] licenses
 
}}
 
  
'''Open Game Art''' is a media repository intended for use with [[free software]] [[video game|game]] projects.
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Its purpose is to allow developers to easily replace [[wikipedia:programmer art|programmer art]] with high-quality, appropriately licensed artwork.<ref>[http://opengameart.org/content/faq#q-purpose What's the purpose of this site?]</ref><ref>[http://www.freesoftwaremagazine.com/columns/free_licensed_art_free_software_games_opengameart_org Free-licensed art for free software games.]</ref> It accepts both 2D and 3D art, as well as sound effects and music, unlike similar projects such as [[ccMixter]], which only deals with audio samples and songs, and [[The Freesound Project]], which limits itself solely to samples.
 
 
Its purpose is to allow developers to easily replace [[programmer art]] with high-quality, appropriately licensed artwork.<ref>[http://opengameart.org/content/whats-purpose-site What's the purpose of this site?]</ref><ref>{{cite web|url=http://www.freesoftwaremagazine.com/columns/free_licensed_art_free_software_games_opengameart_org|title=Free-licensed art for free software games.|publisher=''[[Free Software Magazine]]''}}</ref> It accepts both 2D and 3D art, as well as sound effects and music, unlike similar projects such as [[ccMixter]], which only deals with audio samples and songs, and [[The Freesound Project]], which limits itself solely to samples.
 
  
 
==Content==
 
==Content==
All content found on Open Game Art is licensed under free licenses, with varying [[copyleft]] status. The acceptable licenses currently include the [[GNU General Public License]] and [[GNU Lesser General Public License|LGPL]] versions 2 and 3, as well as numerous [[Creative Commons licenses]] including CC-Attribution 3.0, CC-Attribution-ShareAlike 3.0 and CC0. The latter is functionally equivalent to releasing content into the [[public domain]], relinquishing as many rights as possible.<ref>[http://opengameart.org/content/explanation-licenses-allowed-opengameartorg Licenses allow on OpenGameArt.org]</ref>
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All content found on Open Game Art is licensed under free licenses, with varying [[wikipedia:copyleft|copyleft]] status. The acceptable licenses currently include the [[wikipedia:GNU General Public License|GNU General Public License]] and [[wikipedia:GNU Lesser General Public License|LGPL]] versions 2 and 3, as well as numerous [[wikipedia:Creative Commons licenses|Creative Commons licenses]] including CC-Attribution 3.0, CC-Attribution-ShareAlike 3.0 and [[wikipedia:CC0|CC0]]. The latter is functionally equivalent to releasing content into the [[wikipedia:public domain|public domain]], relinquishing as many rights as possible.<ref>[http://opengameart.org/content/faq#q-proprietary Licenses allowed on OpenGameArt.org]</ref>
 
 
Content under highly permissive licenses such as the [[WTFPL]], while not explicitly allowed, is able to be readily relicensed as CC0, and as such can be uploaded to Open Game Art.<ref>[http://opengameart.org/content/i-have-some-content-under-wtfpl-can-i-submit-it WTFPL content on OpenGameArt.org]</ref>
 
  
The project does not accept content licensed with non-commercial clauses, as these are perceived to restrict users, thus making the content [[Proprietary software|non-free]].
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Content under highly permissive licenses such as the [[wikipedia:WTFPL|WTFPL]] or public domain-like licenses, while not explicitly allowed, is able to be readily [[wikipedia:Software relicensing|relicensed]] as CC0, and as such can be uploaded to Open Game Art.<ref>[http://opengameart.org/content/faq#q-wtfpl WTFPL content on OpenGameArt.org]</ref>  Because of the permissive nature of these licenses, works hosted on Open Game Art are often suitable for turning into [[COB]] or [[agent]] art for the [[Creatures series]].
  
Being a repository for free content, much of the site's content is created using [[free software]] such as [[GIMP]], [[Inkscape]], and in particular, [[Blender (software)|Blender]].<ref>{{cite web|url=http://www.blendernation.com/open-game-art-free-game-content/|title="Open Game Art - Free game content|publisher=''BlenderNation''}}</ref>
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The project does not accept content licensed with non-commercial clauses, as these are perceived to restrict users, thus making the content [[wikipedia:Proprietary software|non-free]].
  
Artists from the [[Warzone 2100]], [[The Battle for Wesnoth]] and the recently released Frogatto projects, amongst others, have contributed assets.<ref>{{cite web|url=http://lgn.linux-hardcore.com/frogatto-1-0-released/|title=Frogatto 1.0 released|publisher=''Linux Gaming News''}}</ref>
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Being a repository for free content, much of the site's content is created using free software such as [[GIMP]], [[Inkscape]], and in particular, [[Blender]].<ref>[http://www.blendernation.com/open-game-art-free-game-content/ "Open Game Art - Free game content]</ref>
  
The site also has a section for articles and tutorials, as well as a [[Internet forum|discussion forum]] for its users.
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The site also has a section for articles and tutorials, as well as a discussion forum for its users.
  
 
==Operation==
 
==Operation==
Hosting costs are currently paid for by the site operator. Donations are accepted through a [[PayPal]] account, and are used entirely to commission new artwork, with users being able to make requests as to what kind of artwork is commissioned.<ref>[http://opengameart.org/content/donate-opengameartorg Donation page on OpenGameArt.org]</ref>
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Hosting costs are currently paid for by the site operator. Donations are accepted through a [[wikipedia:PayPal|PayPal]] account, and are used entirely to commission new artwork, with users being able to make requests as to what kind of artwork is commissioned.<ref>[http://opengameart.org/content/donate-opengameartorg Donation page on OpenGameArt.org]</ref>
  
 
From June to July 2009, a [[pixel art]] contest was run to create clothes, hair and accessories<ref>[http://opengameart.org/content/opengameartorg-pixel-art-contest Pixel Art Contest!]</ref> for a pair of humanoid  sprites that had been commissioned exclusively for Open Game Art.<ref>[http://opengameart.org/content/first-opengameartorg-exclusive-artwork-now-done The first OpenGameArt.org exclusive artwork is now done!]</ref>
 
From June to July 2009, a [[pixel art]] contest was run to create clothes, hair and accessories<ref>[http://opengameart.org/content/opengameartorg-pixel-art-contest Pixel Art Contest!]</ref> for a pair of humanoid  sprites that had been commissioned exclusively for Open Game Art.<ref>[http://opengameart.org/content/first-opengameartorg-exclusive-artwork-now-done The first OpenGameArt.org exclusive artwork is now done!]</ref>
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==References==
 
==References==
{{Reflist}}
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<references/>
  
 
==External links==
 
==External links==
 
* [http://opengameart.org/ Open Game Art Homepage]
 
* [http://opengameart.org/ Open Game Art Homepage]
  
[[Category:Creative Commons]]
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[[Category:Websites]]
[[Category:Creative Commons-licensed websites]]
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[[Category:Sprites]]
[[Category:Internet properties established in 2009]]
 
[[Category:Open content projects]]
 

Revision as of 11:01, 3 July 2017

Open Game Art (http://opengameart.org/) is a media repository intended for use with free software game projects. It was launched on 28 March 2009.

Its purpose is to allow developers to easily replace programmer art with high-quality, appropriately licensed artwork.[1][2] It accepts both 2D and 3D art, as well as sound effects and music, unlike similar projects such as ccMixter, which only deals with audio samples and songs, and The Freesound Project, which limits itself solely to samples.

Content

All content found on Open Game Art is licensed under free licenses, with varying copyleft status. The acceptable licenses currently include the GNU General Public License and LGPL versions 2 and 3, as well as numerous Creative Commons licenses including CC-Attribution 3.0, CC-Attribution-ShareAlike 3.0 and CC0. The latter is functionally equivalent to releasing content into the public domain, relinquishing as many rights as possible.[3]

Content under highly permissive licenses such as the WTFPL or public domain-like licenses, while not explicitly allowed, is able to be readily relicensed as CC0, and as such can be uploaded to Open Game Art.[4] Because of the permissive nature of these licenses, works hosted on Open Game Art are often suitable for turning into COB or agent art for the Creatures series.

The project does not accept content licensed with non-commercial clauses, as these are perceived to restrict users, thus making the content non-free.

Being a repository for free content, much of the site's content is created using free software such as GIMP, Inkscape, and in particular, Blender.[5]

The site also has a section for articles and tutorials, as well as a discussion forum for its users.

Operation

Hosting costs are currently paid for by the site operator. Donations are accepted through a PayPal account, and are used entirely to commission new artwork, with users being able to make requests as to what kind of artwork is commissioned.[6]

From June to July 2009, a pixel art contest was run to create clothes, hair and accessories[7] for a pair of humanoid sprites that had been commissioned exclusively for Open Game Art.[8]

To stimulate new artistic contributions, the site also hosts an informal weekly competition called the Friday Challenge, wherein an artistic theme will be announced on a Friday, and entries will be voted on until a winner is decided nine days later.[9]

References

External links