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Difference between revisions of "Object Variables"
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ScoobyGambit (talk | contribs) m (→External Links: fix url) |
(Fixed false statement claiming C1 has 10 OBVx variables, and the statement saying that object variables can be assigned any value, as that is only true of C2e games) |
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'''Object Variables''' are [[variable]]s used to store information about a particular [[agent]]. | '''Object Variables''' are [[variable]]s used to store information about a particular [[agent]]. | ||
− | There are various [[CAOS]] commands to access/change them, '''OBVx''' (used in C1 and C2) and '''OVxx''' (C2 and above), for accessing the variables of [[TARG]], and '''MVxx''' (C3 and above) for accessing the variables of [[OWNR]], where 'x' is replaced by a number (for example, OBV1 for variable 1, or OV12 for variable 12). Creatures 1 has 10 | + | There are various [[CAOS]] commands to access/change them, '''OBVx''' (used in C1 and C2) and '''OVxx''' (C2 and above), for accessing the variables of [[TARG]], and '''MVxx''' (C3 and above) for accessing the variables of [[OWNR]], where 'x' is replaced by a number (for example, OBV1 for variable 1, or OV12 for variable 12). Creatures 1 has 3 OBVx variables, 0 to 2, with C2 having 10 OBVx variables, 0 to 9. C2 and the other games have 100 OVxx variables, from 0 to 99. |
− | When a script begins running, they are initially all 0 (integer type), but can be assigned any value | + | When a script begins running, they are initially all 0 (integer type), but can be assigned any value in C2e, and integer or agent in C1 and C2! |
{{stub}} | {{stub}} |
Revision as of 21:06, 2 December 2022
Object Variables are variables used to store information about a particular agent.
There are various CAOS commands to access/change them, OBVx (used in C1 and C2) and OVxx (C2 and above), for accessing the variables of TARG, and MVxx (C3 and above) for accessing the variables of OWNR, where 'x' is replaced by a number (for example, OBV1 for variable 1, or OV12 for variable 12). Creatures 1 has 3 OBVx variables, 0 to 2, with C2 having 10 OBVx variables, 0 to 9. C2 and the other games have 100 OVxx variables, from 0 to 99.
When a script begins running, they are initially all 0 (integer type), but can be assigned any value in C2e, and integer or agent in C1 and C2!
This stub could use more information. |
External Links
- C3 permanent variable usage at the CDN - partial list of typical usages of object variables in C3.
- Slink's COB Author's Guide
- Variable types (includes some information on object variables)