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Difference between revisions of "Never Run Into A Wall"
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(Created page with "'''Never Run Into A Wall''' is an agent by Marcus K. that fixes a bug: the genomes that came with the game were meant to make a norn feel pain on wallbonking|walking int...") |
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'''Never Run Into A Wall''' is an agent by [[Marcus K.]] that fixes a bug: the genomes that came with the game were meant to make a norn feel pain on [[wallbonking|walking into a wall]], but this gene was never activated. This fix adds the 'hit a wall' [[stimulus]] to the 'hit a wall' creature script, which should allow those genes to activate. | '''Never Run Into A Wall''' is an agent by [[Marcus K.]] that fixes a bug: the genomes that came with the game were meant to make a norn feel pain on [[wallbonking|walking into a wall]], but this gene was never activated. This fix adds the 'hit a wall' [[stimulus]] to the 'hit a wall' creature script, which should allow those genes to activate. | ||
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+ | It is available at [[Grendel Warehouse]]. | ||
[[Category:Fixes]] | [[Category:Fixes]] |
Revision as of 09:48, 9 November 2016
Never Run Into A Wall is an agent by Marcus K. that fixes a bug: the genomes that came with the game were meant to make a norn feel pain on walking into a wall, but this gene was never activated. This fix adds the 'hit a wall' stimulus to the 'hit a wall' creature script, which should allow those genes to activate.
It is available at Grendel Warehouse.