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==Introduction==
 
==Introduction==
'''Music''' in the [[Creatures]] series of games started out in [[Creatures]] as a variety of synthesized chimes, chords, bloops and other non-specific sounds. For [[Creatures 2]], a far more capable system was created, as outlined below. This information was gained by [[GreenReaper]] during a university project and should not be considered official - no details of the MNG format were ever released by [[Creature Labs]], only a three-page article [http://web.archive.org/web/20020614201723/http://www.creatures.co.uk/library/science/lib_science_musicbehind1.htm The Music of Creatures] describing some features.
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'''Music''' in the [[Creatures]] series of games started out in [[Creatures]] as a variety of synthesized chimes, chords, bloops and other non-specific sounds, simply combined together into audio files and played at certain points in the game or as certain applets were opened.
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For [[Creatures 2]], a far more capable dynamic music system was created - MNG - and this system was also used in [[Creatures 3]] and [[Docking Station]]. [[MNG File Format]] documents the MNG music format, which changed depending on factors such as location and the mood of creatures.
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[[Creatures Adventures]], [[Creatures Playground]] and [[Amazing Virtual Sea-Monkeys]] used non-dynamic music in [[Wikipedia:MIDI|MIDI] format instead, which were far easier (and hence cheaper) to produce than if using the complex MNG system.
  
 
==Editing and Playing Creatures Music==
 
==Editing and Playing Creatures Music==
Two tools are desinged to handle MNG files, [[MNGPlayer]] and [[MNGPad]] - MNGPlayer lets you play music in the background (or foreground), while MNGPad allows you to edit existing MNG files and create your own. Both can be found at the [https://sourceforge.net/projects/mngedit/ MNGEdit] project page. They require the Microsoft .NET Framework to be installed, available from [http://www.windowsupdate.com/ Windows Update].
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Two tools are desinged to handle MNG files, [[MNGPlayer]] and [[MNGPad]] - MNGPlayer lets you play music in the background (or foreground), while MNGPad allows you to edit existing MNG files and create your own.
  
 
==DJ_G==
 
==DJ_G==

Revision as of 14:16, 5 February 2005

Introduction

Music in the Creatures series of games started out in Creatures as a variety of synthesized chimes, chords, bloops and other non-specific sounds, simply combined together into audio files and played at certain points in the game or as certain applets were opened.

For Creatures 2, a far more capable dynamic music system was created - MNG - and this system was also used in Creatures 3 and Docking Station. MNG File Format documents the MNG music format, which changed depending on factors such as location and the mood of creatures.

Creatures Adventures, Creatures Playground and Amazing Virtual Sea-Monkeys used non-dynamic music in [[Wikipedia:MIDI|MIDI] format instead, which were far easier (and hence cheaper) to produce than if using the complex MNG system.

Editing and Playing Creatures Music

Two tools are desinged to handle MNG files, MNGPlayer and MNGPad - MNGPlayer lets you play music in the background (or foreground), while MNGPad allows you to edit existing MNG files and create your own.

DJ_G

Hidden within the audio directory of Creatures 2, an amusing musical track entitled 'DJ_G' is to be found, consisting of a Grendel repeatedly hitting a Norn to the sound of a techno remix of some of the sounds from the game. Upon the release of Creatures 3 a similar track was found in there. These may have been made by Mark Ashton. See also Defiant Doosers.

External links