Macintosh
Creatures 1
The original Creatures game was released for both Windows and the Macintosh, but the port was of a low quality and suffered from many bugs.
It should be noted that the game does not run on modern Mac machines - it only works on a Power Macintosh running System 7 or Mac OS 8. This means it will NOT run in Mac OS X's 'Classic' mode, which runs Mac OS 9, or on most Mac emulators. For further discussion on OS compatibility and emulation see the Creatures 1 talk page.
System Requirements
- PowerMac
- System 7.5 to 8.1
- Double Speed CD-ROM (300k/sec)
- 256 Colours @640x480
- 8MB RAM with 8MB Virtual Memory (16MB without Virtual Memory)
- 35MB of hard drive space
Mac Compatibility with Windows files
- The game can load most COBs developed for Windows
- Adoptions must be converted with the Creator Changer
- Sprite images are compatible
Creatures 2
An in-house port of Creatures 2 was started by Cyberlife Technology, but never completed.
Creatures Exodus and Creatures Village
The Mac rights to Creatures 3 were bought by Cognition Games in early 2003, a month before Creature Labs went into liquidation. It was ported to Mac OS X by Broadsword Interactive but due to the port overrunning and lack of money it did not get completed.
At the start of 2005, Kutoka Interactive offered to complete the port and distribute the title in North America, which was re-branded Creatures Exodus, and additionally port Creatures Village to the Mac too. This deal was announced on 19 May 2005 at E3 (more info).
Openc2e
Openc2e, an unofficial open-source 'clone' of the Creatures Evolution Engine, runs on Mac OS X. Openc2e is currently in development.