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''For help with [[Macintosh Creatures Exodus]] or [[Macintosh Creatures Village]], read [[Macintosh Creatures Evolution Engine]]!''
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==Creatures 1 ==
 
==Creatures 1 ==
The original '''[[Creatures]]''' game was released for both Windows and the '''Macintosh''', but the port was of a low quality and suffered from many bugs.
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[[File:Power Mac G3 AIO corrected.jpg|right|thumb|The Power Mac G3 All-In-One, probably the last Macintosh to be compatible with ''Creatures''.]]
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The original '''[[Creatures]]''' game was released for both Windows and the Macintosh. It should be noted that the game does not run on modern Mac machines - For further discussion on OS compatibility and emulation see the [[Talk:Macintosh Creatures|talk page]].
  
It should be noted that the game does not run on modern Mac machines - it only works on a Power Macintosh running System 7 or Mac OS 8. This means it will NOT run in Mac OS X's 'Classic' mode, which runs Mac OS 9, or on most Mac emulators. For further discussion on OS compatibility and emulation see the [[Talk:Creatures|Creatures 1 talk page]].
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*[[Macintosh Creatures|Macintosh Creatures]]
 
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__NOTOC__
====System Requirements====
 
*PowerMac
 
*System 7.5 to 8.1
 
*Double Speed CD-ROM (300k/sec)
 
*256 Colours @640x480
 
*8MB RAM with 8MB Virtual Memory (16MB without Virtual Memory)
 
*35MB of hard drive space
 
  
====Mac Compatibility with Windows files====
 
*The game can load most [[COB]]s developed for Windows
 
*[[Adoption]]s must be converted with the [[Creator Changer]]
 
*[[.spr|Sprite images]] are compatible
 
__NOTOC__
 
 
==Creatures 2==
 
==Creatures 2==
An in-house port of '''[[Creatures 2]]''' was started by [[Cyberlife Technology]], but never completed.
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An in-house port of [[Creatures 2]] was started by [[Cyberlife Technology]], but never completed.
  
==Creatures Exodus and Creatures Village==
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==Creatures 3 - Creatures Exodus and Creatures Village==
 
The Mac rights to [[Creatures 3]] were bought by [[Cognition Games]] in  [[history#2003|early 2003]], a month before [[Creature Labs]] went into liquidation. It was ported to Mac OS X by [[Broadsword Interactive]] but due to the port overrunning and lack of money it did not get completed.  
 
The Mac rights to [[Creatures 3]] were bought by [[Cognition Games]] in  [[history#2003|early 2003]], a month before [[Creature Labs]] went into liquidation. It was ported to Mac OS X by [[Broadsword Interactive]] but due to the port overrunning and lack of money it did not get completed.  
  
At the start of 2005, [[Kutoka Interactive]] offered to complete the port and distribute the title in North America, which was re-branded '''[[Creatures Exodus]]''', and additionally port '''[[Creatures Village]]''' to the Mac too. This deal was [http://www.macnn.com/articles/05/05/19/new.creatures.games/ announced] on [[history#2005|19 May 2005]] at E3 ([http://pc.gamezone.com/news/05_18_05_12_53PM.htm more] [http://www.psillustrated.com/e3_2005/story.php/PC/PC/635 info]).  
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At the start of 2005, [[Kutoka Interactive]] offered to complete the [[Macintosh_Creatures_Evolution_Engine|port]] and distribute the title in North America, which was re-branded Creatures Exodus, and additionally port Creatures Village to the Mac too. This deal was [https://web.archive.org/web/20160709181003/http://www.macnn.com/articles/05/05/19/new.creatures.games/ announced] on [[history#2005|19 May 2005]] at E3 ([https://archive.is/4IVcH more] [http://www.psillustrated.com/e3_2005/story.php/PC/PC/635 info]). Kutoka's port depends on PowerPC technology, so is not compatible with Macintoshes [https://en.wikipedia.org/wiki/Apple%27s_transition_to_Intel_processors which were made after 2006].   
 
 
====Mac Requirements====
 
*PowerPC: G3 (900MHz), G4 (700Mhz), G5
 
*OS X 10.2, 10.3, 10.4
 
*12 Speed CD-ROM
 
*800x600 Minimum Resolution
 
*Standard Macintosh Sound
 
*128MB RAM
 
*600MB of hard drive space
 
<BR>
 
====Purchasing====
 
The titles are now available for ordering online ([http://www.kutoka.com/xcart/ French Canada], [http://www.kutoka.com/xcart/home.php? North America]) and in retail stores beginning from the 30th of September 2005. The Mac OS X port of [[Docking Station]] is available within Creatures Exodus, but it is not yet known if it will be made available for free download like its Windows and Linux counterparts.
 
<BR>
 
====Key Commands====
 
Some of the key commands on the Macintosh versions of Creatures Exodus and Creatures Village are different to the Windows ones.  This is a list of the known key commands. 
 
<center>
 
<table border=3 cellpadding=5 cellspacing=0>
 
<tr>
 
<td colspan=2>Key Commands</td>
 
</tr>
 
<tr>
 
<td>'''Windows'''</td>
 
<td>'''Macintosh'''</td>
 
</tr>
 
<tr>
 
<td>Right-click</td>
 
<td>Command-click</td>
 
</tr>
 
<!--<tr>
 
<td>windows command here</td>
 
<td>Mac equivalent here</td>
 
</tr>
 
<td>windows command here</td>
 
<td>Mac equivalent here</td>
 
</tr>-->
 
</table>
 
</center>
 
<BR>
 
====Mac Compatibility with Windows/Linux files====
 
*[[Agent]]s are incompatible
 
*[[Metaroom]]s are incompatible
 
*[[Adoption]]s are compatible
 
<BR>
 
====Advanced Keyboard Commands====
 
 
 
<center>
 
<table border=3 cellpadding=5 cellspacing=0>
 
<tr>
 
<tr>
 
<td colspan=2>Advanced Commands</td>
 
</tr>
 
<td>'''Command'''</td>
 
<td>'''Function'''</td>
 
</tr>
 
<tr>
 
<td>Control + i</td>
 
<td>Same as TabScroll through available Creatures.</td>
 
</tr>
 
<td>Control + s</td>
 
<td>Pause/Resume Game</td>
 
</tr>
 
<td>Control + r</td>
 
<td>Manual Save Game</td>
 
</tr>
 
<td>Control + Left Arrow</td>
 
<td>Place item from Inventory into Hand / Next object in Inventory</td>
 
</tr>
 
<td>Control + Right Arrow</td>
 
<td>Place item from Inventory into Hand / Previous object in Inventory</td>
 
</tr>
 
<td>Control + Shift + f</td>
 
<td>[[Wolfling Run]] Mode. Screen does not refresh.</td>
 
</tr>
 
<td>Control + Shift + x</td>
 
<td>Show/Hide X,Y coordinates of the Hand</td>
 
</tr>
 
<td>Control + Shift + a</td>
 
<td>Toggle Autokill On/Off</td>
 
</tr>
 
<td>Control + Shift + c</td>
 
<td>Open/Close CAOS Command Line</td>
 
</tr>
 
<td>Control + 1</td>
 
<td>Open/Close Creatures Import/Export window</td>
 
</tr>
 
<td>Control + 2</td>
 
<td>Open/Close Options window</td>
 
</tr>
 
<td>Control + 3</td>
 
<td>Open/Close Inventory window</td>
 
</tr>
 
<td>Shift + F1-F12</td>
 
<td>Assigns last phrase said by Hand to Function Key pressed.</td>
 
</tr>
 
<td>Command + F1-F12</td>
 
<td>Assigns current Creature to Function Key pressed.</td>
 
</tr>
 
<td>Shift + Option + Return</td>
 
<td>Toggle between Full Screen and Windowed Mode.</td>
 
</tr>
 
<td>Home</td>
 
<td>Go to the first location in your Favorite Places row.</td>
 
</tr>
 
<td>End</td>
 
<td>DS - Go to the last location in your Favorite Places row.<BR>
 
C3 - Go to the Grendel's Jungle.</td>
 
</tr>
 
<td>Page Up</td>
 
<td>Move to the left one location in your Favorite Places row.</td>
 
</tr>
 
<td>Page Down</td>
 
<td>Move to the right one location in your Favorite Places row.</td>
 
</tr>
 
</table>
 
</center>
 
<BR>
 
  
====Unsupported Commands====
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*[[Macintosh Creatures Exodus]]
Contrary to the provided documentation, several of the commands for Creatures Exodus do not work in the Macintosh version.
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*[[Macintosh Creatures Village]]
  
<center>
 
<table border=3 cellpadding=5 cellspacing=0>
 
<tr>
 
<td colspan=2>Unsupported Commands</td>
 
</tr>
 
<tr>
 
<td><b>Command</b></td>
 
<td><b>Intended Function</b></td>
 
</tr>
 
<tr>
 
<td>Shift + S</td>
 
<td>Repeat last phrase said by Hand</td>
 
</tr>
 
<td>Shift + Right Click/Control Click</td>
 
<td>Pick up Creatures</td>
 
</tr>
 
<td>Control + Shift + W</td>
 
<td>Enable [[Wolf Control]]</td>
 
</tr>
 
</table>
 
</center>
 
<BR>
 
  
====Intermittent Errors====
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Some players have used emulators to run Windows editions of Creatures on OSX, one such tutorial is available here: [[Creatures on OS X Tutorial]].
Occasionally, the hand *will* pick up Creatures, simply by Option or Right Clicking. <BR>
 
Left or Right Clicking has also  been known to produce characters in the text bubble instead of the intended function.
 
  
 
==Openc2e==
 
==Openc2e==
[[Openc2e]], an [[Third-party|unofficial]] open-source 'clone' of the [[Creatures Evolution Engine]], runs on [[Wikipedia:Mac OS X|Mac OS X]].  Openc2e is currently in development.
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[[Openc2e]] is an [[Third-party|unofficial]] open-source 'clone' of the [[Creatures Evolution Engine]] that runs on [[Wikipedia:Mac OS X|Mac OS X]].  It is currently in development.
  
==Related Links==
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==Related links==
*[[Norn Builder]]
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*'''[[:Category:Macintosh|Macintosh Category]]'''
[[Category:Miscellaneous]]
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*[[Macintosh Creatures Evolution Engine]]
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[[Category:Macintosh]]

Latest revision as of 01:00, 9 December 2017

For help with Macintosh Creatures Exodus or Macintosh Creatures Village, read Macintosh Creatures Evolution Engine!

Creatures 1[edit]

The Power Mac G3 All-In-One, probably the last Macintosh to be compatible with Creatures.

The original Creatures game was released for both Windows and the Macintosh. It should be noted that the game does not run on modern Mac machines - For further discussion on OS compatibility and emulation see the talk page.


Creatures 2[edit]

An in-house port of Creatures 2 was started by Cyberlife Technology, but never completed.

Creatures 3 - Creatures Exodus and Creatures Village[edit]

The Mac rights to Creatures 3 were bought by Cognition Games in early 2003, a month before Creature Labs went into liquidation. It was ported to Mac OS X by Broadsword Interactive but due to the port overrunning and lack of money it did not get completed.

At the start of 2005, Kutoka Interactive offered to complete the port and distribute the title in North America, which was re-branded Creatures Exodus, and additionally port Creatures Village to the Mac too. This deal was announced on 19 May 2005 at E3 (more info). Kutoka's port depends on PowerPC technology, so is not compatible with Macintoshes which were made after 2006.


Some players have used emulators to run Windows editions of Creatures on OSX, one such tutorial is available here: Creatures on OS X Tutorial.

Openc2e[edit]

Openc2e is an unofficial open-source 'clone' of the Creatures Evolution Engine that runs on Mac OS X. It is currently in development.

Related links[edit]