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Difference between revisions of "Macintosh"

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The Mac rights to [[Creatures 3]] were bought by [[Cognition Games]] in  [[history#2003|early 2003]], a month before [[Creature Labs]] went into liquidation. It was ported to Mac OS X by [[Broadsword Interactive]] but due to the port overrunning and lack of money it did not get completed.  
 
The Mac rights to [[Creatures 3]] were bought by [[Cognition Games]] in  [[history#2003|early 2003]], a month before [[Creature Labs]] went into liquidation. It was ported to Mac OS X by [[Broadsword Interactive]] but due to the port overrunning and lack of money it did not get completed.  
  
At the start of 2005, [[Kutoka Interactive]] offered to complete the [[Macintosh_Creatures_Evolution_Engine|port]] and distribute the title in North America, which was re-branded Creatures Exodus, and additionally port Creatures Village to the Mac too. This deal was [http://www.macnn.com/articles/05/05/19/new.creatures.games/ announced] on [[history#2005|19 May 2005]] at E3 ([https://archive.is/4IVcH more] [http://www.psillustrated.com/e3_2005/story.php/PC/PC/635 info]). Kutoka's port depends on PowerPC technology, so is not compatible with Macintoshes [http://en.wikipedia.org/wiki/Apple%27s_transition_to_Intel_processors which were made after 2006].   
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At the start of 2005, [[Kutoka Interactive]] offered to complete the [[Macintosh_Creatures_Evolution_Engine|port]] and distribute the title in North America, which was re-branded Creatures Exodus, and additionally port Creatures Village to the Mac too. This deal was [http://www.macnn.com/articles/05/05/19/new.creatures.games/ announced] on [[history#2005|19 May 2005]] at E3 ([https://archive.is/4IVcH more] [http://www.psillustrated.com/e3_2005/story.php/PC/PC/635 info]). Kutoka's port depends on PowerPC technology, so is not compatible with Macintoshes [https://en.wikipedia.org/wiki/Apple%27s_transition_to_Intel_processors which were made after 2006].   
  
 
*[[Macintosh Creatures Exodus]]
 
*[[Macintosh Creatures Exodus]]
 
*[[Macintosh Creatures Village]]
 
*[[Macintosh Creatures Village]]
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Some players have used emulators to run Windows editions of Creatures on OSX, one such tutorial is available here:  [[Creatures on OS X Tutorial]].
  
 
==Openc2e==
 
==Openc2e==

Revision as of 02:15, 28 January 2017

For help with Macintosh Creatures Exodus or Macintosh Creatures Village, read Macintosh Creatures Evolution Engine!

Creatures 1

The original Creatures game was released for both Windows and the Macintosh. It should be noted that the game does not run on modern Mac machines - For further discussion on OS compatibility and emulation see the talk page.

Creatures 2

An in-house port of Creatures 2 was started by Cyberlife Technology, but never completed.

Creatures 3 - Creatures Exodus and Creatures Village

The Mac rights to Creatures 3 were bought by Cognition Games in early 2003, a month before Creature Labs went into liquidation. It was ported to Mac OS X by Broadsword Interactive but due to the port overrunning and lack of money it did not get completed.

At the start of 2005, Kutoka Interactive offered to complete the port and distribute the title in North America, which was re-branded Creatures Exodus, and additionally port Creatures Village to the Mac too. This deal was announced on 19 May 2005 at E3 (more info). Kutoka's port depends on PowerPC technology, so is not compatible with Macintoshes which were made after 2006.


Some players have used emulators to run Windows editions of Creatures on OSX, one such tutorial is available here: Creatures on OS X Tutorial.

Openc2e

Openc2e is an unofficial open-source 'clone' of the Creatures Evolution Engine that runs on Mac OS X. It is currently in development.

Related links