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Kraken

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Revision as of 21:05, 16 September 2006 by 208.252.179.25 (talk)
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Editnorn.png This article is about a future or planned project.
Information may change significantly as the project progresses.

The Kraken are an idea of a geat breed by Grendel Man. They are supposed to be an aquatic species, with some features based on the Kraken from norse folklore. They will look very much like their namesakes, with a beak surrounded by eight tentacles on the head. The front arms will have claws like a crab. The tail will be like a Maraquan Grendel, but what's stringy weeds on the grendel will be tentacle on the kraken, and the fins will not be present. The remaining head sections, the body, and hind limbs have yet to be designed. And as for the temperament, they will be very agressive, to the point where adults prey upon unfortunate norns, grendels, and ettins!

They hopefully will come with several agents:

  • Kraken Upgrade-Installs kraken voices, and fixes several bugs surrounding geats (fixing errors such as water drying up when geats enter it, and allowing more then one geat at a time to be in the world in C3).
  • Kraken Eatery-Allows the Kraken to eat their preferred prey-other creatures.
  • A metaroom (still being debated).
  • Several fish species for the kraken to eat (adding a little variation to the kraken diet).
  • A toy ship (push will make it go left, pull will make it go right, hit will sink it, and it will not be able to be picked up except by the hand. Eating it will reduce hunger for protein and give protein. The first 2 actions will carry small creatures to and fro).


Grendel Man is going to start work on the genome as soon as he has time.


As a note on the genome, "geat" isn't one of his categories, so until the agents are made, the genome is going to be made a grendel. Once the genome is finished, it will be availible for testers at his section in the Norn Adoption Center.