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Difference between revisions of "Keycodes"

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(Keycodes aren't ASCII, it's just all Windows key codes)
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For example, in the [[Creatures Evolution Engine]], event numbers 73 (Raw Key Down) and 74 (Raw Key Up) are passed a keycode in [[_P1_]].
 
For example, in the [[Creatures Evolution Engine]], event numbers 73 (Raw Key Down) and 74 (Raw Key Up) are passed a keycode in [[_P1_]].
  
Keycodes from 0–31 map to [https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes Windows Virtual-Key Codes]. Keycodes from 32–127 map to typical [https://en.wikipedia.org/wiki/ASCII ASCII] characters, and keycodes from 128–255 map to [https://en.wikipedia.org/wiki/Windows-1252 Windows-1252] characters for non-English languages.
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Keycodes map to [https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes Windows Virtual-Key Codes]. If a script needs text, it should use event 79 (Raw Translated Char) instead.

Revision as of 16:07, 9 May 2020

In the Creatures games, keycodes are integers used in scripts that represent which keyboard keys are pressed.

For example, in the Creatures Evolution Engine, event numbers 73 (Raw Key Down) and 74 (Raw Key Up) are passed a keycode in _P1_.

Keycodes map to Windows Virtual-Key Codes. If a script needs text, it should use event 79 (Raw Translated Char) instead.