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− | '''Immortal''' [[ | + | '''Immortal''' [[Creature]]s will not die. Or, rather, they will just live for such a long time that you'll never see them die, unless you leave your game on forever and you can stay alive. |
+ | |||
+ | Some genetic mutations that can cause immortality are: | ||
+ | *large amount of [[glycogen]] produced (see [[Highlander]]). This is a C1 only method! | ||
+ | *decreasing the [[half-life]] of [[ageing]]/[[life]] | ||
+ | *deleting the [[receptor]] to change [[life stage]]s - the norn becomes 'stuck' in a lifestage | ||
+ | *deleting the automatic death [[gene]] altogether | ||
+ | |||
+ | Note that the original [[C1]] creatures did not have a gene that killed them automatically, and so were potentially immortal by default - they just died in other, more interesting ways. | ||
{{stub}} | {{stub}} | ||
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[[Category:Mutations]] | [[Category:Mutations]] |
Revision as of 05:43, 8 March 2006
Immortal Creatures will not die. Or, rather, they will just live for such a long time that you'll never see them die, unless you leave your game on forever and you can stay alive.
Some genetic mutations that can cause immortality are:
- large amount of glycogen produced (see Highlander). This is a C1 only method!
- decreasing the half-life of ageing/life
- deleting the receptor to change life stages - the norn becomes 'stuck' in a lifestage
- deleting the automatic death gene altogether
Note that the original C1 creatures did not have a gene that killed them automatically, and so were potentially immortal by default - they just died in other, more interesting ways.
This stub could use more information. |