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Difference between revisions of "Ian Saunter"

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[[Image:People_saunter_sm.jpg|frame|left|Ian Saunter]]'''Ian Saunter''' has been involved with all games in the [[Creatures series]], and indeed most games produced by [[Millennium]]; as a founding member with [[Michael Hayward]], [[Tony Beckwith]] and one other, Ian was a game producer in a time when producing a game was even more of an art form than it is today.
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[[Image:People_saunter_sm.jpg|frame|left|Ian Saunter]]'''Ian Saunter''' was involved with all games in the [[Creatures series]], and indeed most games produced by [[Millennium]]; as a founding member with [[Michael Hayward]], [[Tony Beckwith]] and one other, Ian was a game producer in a time when producing a game was even more of an art form than it is today.
  
 
Ian was directly involved with the production of most of Millennium's games prior to 1996, when he moved into his Development Director position (in charge of multiple producers). At this point he handed production of [[Creatures]] (and sequels) to [[Toby Simpson]].
 
Ian was directly involved with the production of most of Millennium's games prior to 1996, when he moved into his Development Director position (in charge of multiple producers). At this point he handed production of [[Creatures]] (and sequels) to [[Toby Simpson]].
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Ian temporarily departed to manage the transfer of Millennium's (now [[Cyberlife]]'s) PS1 development team to Sony. He returned and was credited in [[Creatures 3]], [[Creatures Village]], [[Docking Station]], the [[Amazing Virtual Sea-Monkeys]] and [[Silent Hill 2: Restless Dreams]].
 
Ian temporarily departed to manage the transfer of Millennium's (now [[Cyberlife]]'s) PS1 development team to Sony. He returned and was credited in [[Creatures 3]], [[Creatures Village]], [[Docking Station]], the [[Amazing Virtual Sea-Monkeys]] and [[Silent Hill 2: Restless Dreams]].
 
[[Image:Dr saunter small.jpg|right|frame|"Dr. Saunter" at ECTS 2000]]
 
[[Image:Dr saunter small.jpg|right|frame|"Dr. Saunter" at ECTS 2000]]
Despite his many duties within the company, Ian has not been very visible to outsiders, leaving the [[interviews]] and other "public face" operations to people like [[Steve Grand]], [[Toby Simpson]] and [[Lisa de Araujo]]. In his words (slightly paraphrased by [[GreenReaper]]):
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Despite his many duties within the company, Ian was not very visible to outsiders, leaving the [[interviews]] and other "public face" operations to people like [[Steve Grand]], [[Toby Simpson]] and [[Lisa de Araujo]]. In his words (slightly paraphrased by [[GreenReaper]]):
  
 
:''I'm a [https://www.phrases.org.uk/meanings/53500.html back-room boy]; if anyone wants to know what I think, they can take the train to Cambridge and ask me - or email!''
 
:''I'm a [https://www.phrases.org.uk/meanings/53500.html back-room boy]; if anyone wants to know what I think, they can take the train to Cambridge and ask me - or email!''
  
Ian was one of the three core [[Creature Labs]] [[:Category:Employees|employees]] to survive the demise of the company when he co-founded [[Gameware Development]] with [[Jeremy Cooke]] - the other two were [[Mark Stamps]] and [[Dylan Banarse]], although [[Lisa de Araujo]] and others soon returned to work with them, many on a part-time or contract basis.
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Ian was one of the three core [[Creature Labs]] [[:Category:Employees|employees]] to survive the demise of the company when he co-founded [[Gameware Development]] with [[Jeremy Cooke]] - the other two were [[Mark Stamps]] and [[Dylan Banarse]], although [[Lisa de Araujo]] and others soon returned to work with them, many on a part-time or contract basis. Ian was the Project Director responsible for all four series of [[BAMZOOKi]]. 
  
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Ian had a keen interest in augmented reality, as seen by his patent claim for HARVEE (Handheld Augmented Reality Virtual Entertainment Engine) (before the iPhone's launch in 2007) and his involvement in [https://iv4xr-project.eu/ IV4XR] from 2019 until his death in early 2023.
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==External links==
 
*[https://www.gamespress.com/Ian-Saunter-a-lifetime-career-in-games Obituary]
 
*[https://www.gamespress.com/Ian-Saunter-a-lifetime-career-in-games Obituary]
 
[[Category: People]][[Category: Employees]]
 
[[Category: People]][[Category: Employees]]

Latest revision as of 21:09, 18 February 2023

Ian Saunter

Ian Saunter was involved with all games in the Creatures series, and indeed most games produced by Millennium; as a founding member with Michael Hayward, Tony Beckwith and one other, Ian was a game producer in a time when producing a game was even more of an art form than it is today.

Ian was directly involved with the production of most of Millennium's games prior to 1996, when he moved into his Development Director position (in charge of multiple producers). At this point he handed production of Creatures (and sequels) to Toby Simpson.

Ian temporarily departed to manage the transfer of Millennium's (now Cyberlife's) PS1 development team to Sony. He returned and was credited in Creatures 3, Creatures Village, Docking Station, the Amazing Virtual Sea-Monkeys and Silent Hill 2: Restless Dreams.

"Dr. Saunter" at ECTS 2000

Despite his many duties within the company, Ian was not very visible to outsiders, leaving the interviews and other "public face" operations to people like Steve Grand, Toby Simpson and Lisa de Araujo. In his words (slightly paraphrased by GreenReaper):

I'm a back-room boy; if anyone wants to know what I think, they can take the train to Cambridge and ask me - or email!

Ian was one of the three core Creature Labs employees to survive the demise of the company when he co-founded Gameware Development with Jeremy Cooke - the other two were Mark Stamps and Dylan Banarse, although Lisa de Araujo and others soon returned to work with them, many on a part-time or contract basis. Ian was the Project Director responsible for all four series of BAMZOOKi.

Ian had a keen interest in augmented reality, as seen by his patent claim for HARVEE (Handheld Augmented Reality Virtual Entertainment Engine) (before the iPhone's launch in 2007) and his involvement in IV4XR from 2019 until his death in early 2023.

External links[edit]