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− | '''HOTS''' is a [[CAOS]] command used output the unique identifier of the object the pointer is over. | + | '''HOTS''' is a [[CAOS]] command used to output the unique identifier of the object the pointer is over, introduced in C3. |
==Usage== | ==Usage== | ||
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MESG WRIT HOTS 1 | MESG WRIT HOTS 1 | ||
</pre> | </pre> | ||
+ | |||
+ | ==See also== | ||
+ | *[[Creatures 2 Community Edition]] adds HOTS to C2. | ||
[[category:C3 CAOS Commands]] | [[category:C3 CAOS Commands]] |
Latest revision as of 00:03, 25 April 2023
HOTS is a CAOS command used to output the unique identifier of the object the pointer is over, introduced in C3.
Usage[edit]
Syntax: HOTS
Used as a target identifier.
Returns the identifier of the object with the highest plane under the pointer.
Examples[edit]
Being used in the command line to destroy HOTS:
KILL HOTS
Being used to set a variable to HOTS for later use:
SETA va00 HOTS
Calling an activate one script in HOTS:
MESG WRIT HOTS 1
See also[edit]
- Creatures 2 Community Edition adds HOTS to C2.