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Difference between revisions of "Genus"

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The '''genus''' is part of the [[Classification system]] in use in all the [[Creatures series]] games. It is the name of the [[category]] of objects to which any particular [[object]] belongs, and the [[creatures]] will call any [[object]] in the same genus the same thing, and will react to it in the same way.  Therefore, it is important to make all [[COB]]s or [[agent]]s in the same genus act in similar ways to allow the [[creatures]] to learn about their world effectively.   
 
The '''genus''' is part of the [[Classification system]] in use in all the [[Creatures series]] games. It is the name of the [[category]] of objects to which any particular [[object]] belongs, and the [[creatures]] will call any [[object]] in the same genus the same thing, and will react to it in the same way.  Therefore, it is important to make all [[COB]]s or [[agent]]s in the same genus act in similar ways to allow the [[creatures]] to learn about their world effectively.   
  
To illustrate this, imagine how confusing it would be if you played with a toy which you thought would make you less bored, but instead hurt you! People can (usually) learn to distinguish between dangerous toys and harmless toys, but due to limitations in their [[brain]] structure, creatures are just not capable of doing so.
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To illustrate this, imagine how confusing it would be if you played with a toy which you thought would make you less bored, but instead hurt you! People can (usually) learn to distinguish between dangerous toys and harmless toys, but creatures are simply not capable of this due to limitations in their [[brain]] structure.
 
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[[Category:Internals]]
 
[[Category:Internals]]

Revision as of 08:26, 3 March 2005

The genus is part of the Classification system in use in all the Creatures series games. It is the name of the category of objects to which any particular object belongs, and the creatures will call any object in the same genus the same thing, and will react to it in the same way. Therefore, it is important to make all COBs or agents in the same genus act in similar ways to allow the creatures to learn about their world effectively.

To illustrate this, imagine how confusing it would be if you played with a toy which you thought would make you less bored, but instead hurt you! People can (usually) learn to distinguish between dangerous toys and harmless toys, but creatures are simply not capable of this due to limitations in their brain structure.

Editnorn.png This stub could use more information.