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The '''genus''' is part of the [[Classification system]] in use in all the [[Creatures series]] games. It is the category of objects to which any particular [[object]] belongs. The [[creature]]s will call any [[object]] in the same genus the same thing, and will react to it in the same way.  Therefore, it is important to make all [[COB]]s or [[agent]]s in the same genus act in similar ways to allow the creatures to learn about their world effectively. 
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The '''genus''' is part of the [[Classification system]] in use in all the [[Creatures series]] games.
  
To illustrate this, imagine how confusing it would be if you played with a toy which you thought would make you less bored, but instead hurt you! People can (usually) learn to distinguish between dangerous toys and harmless toys, but creatures are simply not capable of this due to limitations in their [[brain]] structure.  
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The genus is the second number in the classification system, and defines the category to which any particular [[object]] belongs. [[Creature|Creatures]] will call any [[object]] in the same genus by the same name and, due to the limitations in their [[brain]] structure, cannot differentiate between objects beyond this level. For this reason it is important to make all [[COB|COBs]] or [[agent|agents]] in the same genus behave in similar ways so that creatures can learn about their world effectively.
  
As Norns are effectively "blind", and in [[C3/DS]] navigate by smells emitted the the CAOS script of an object, and the fact that there are actually very few smells ([[CA]]s) that norns understand, they will be unable to tell the difference between any given two toys.
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As creatures are effectively "blind," and in [[C3/DS]] navigate by smells emitted by the CAOS script of an object, and the fact that there are actually very few smells ([[Cellular Automata]]) that creatures understand, they will be unable to tell the difference between any given two toys.
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The plural of genus is "genera." 
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==See Also==
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* [[GNUS]]
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* [[Family]]
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* [[Species]]
 
[[Category:CAOS]]
 
[[Category:CAOS]]

Latest revision as of 23:13, 22 May 2018

The genus is part of the Classification system in use in all the Creatures series games.

The genus is the second number in the classification system, and defines the category to which any particular object belongs. Creatures will call any object in the same genus by the same name and, due to the limitations in their brain structure, cannot differentiate between objects beyond this level. For this reason it is important to make all COBs or agents in the same genus behave in similar ways so that creatures can learn about their world effectively.

As creatures are effectively "blind," and in C3/DS navigate by smells emitted by the CAOS script of an object, and the fact that there are actually very few smells (Cellular Automata) that creatures understand, they will be unable to tell the difference between any given two toys.

The plural of genus is "genera."

See Also[edit]