Welcome to the Creatures Wiki! Log in and join the community.

Difference between revisions of "Genetics"

From Creatures Wiki
Jump to navigation Jump to search
m (Fix pigment link)
Line 7: Line 7:
 
* [[initial concentration|concentration]]s of chemicals in the bloodstream at birth
 
* [[initial concentration|concentration]]s of chemicals in the bloodstream at birth
 
* [[biochemistry]] workings ([[receptor]]s, [[emitter]]s, and '[[neuro emitter]]s' which link with the brain systems)
 
* [[biochemistry]] workings ([[receptor]]s, [[emitter]]s, and '[[neuro emitter]]s' which link with the brain systems)
* creature [[appearance]]; [[pose]], [[pigments]] and [[gait]], among other things
+
* creature [[appearance]]; [[pose]], [[pigment]]s and [[gait]], among other things
  
 
Each individual '[[gene]]' of a genome can [[mutation|mutate]] in various ways and lead to interesting new behaviours which the original designers never thought of.
 
Each individual '[[gene]]' of a genome can [[mutation|mutate]] in various ways and lead to interesting new behaviours which the original designers never thought of.

Revision as of 02:53, 23 October 2014

The details of creatures in games in the Creatures series - such as their brains, biochemistry and appearance - are to a great degree dictated by virtual genetics using a simulated genome; often called Digital DNA.

Things which are defined in genomes include:

Each individual 'gene' of a genome can mutate in various ways and lead to interesting new behaviours which the original designers never thought of.

There are editors available which let you manipulate the genetics directly and birth new creatures with them, such as the Genetics Kit.