Welcome to the Creatures Wiki! Log in and join the community.

Difference between revisions of "Genetics"

From Creatures Wiki
Jump to navigation Jump to search
m (more)
m
Line 12: Line 12:
  
 
There are genome editors available which let you manipulate the genetics directly and birth new creatures with them, such as the [[Genetics Kit]].  
 
There are genome editors available which let you manipulate the genetics directly and birth new creatures with them, such as the [[Genetics Kit]].  
 
 
{{stub}}
 
{{stub}}
 +
[[Category:Internals]]

Revision as of 13:32, 5 February 2005

The details of creatures in Creatures, such as their brains, biochemistry and appearance, are to some degree dictated by virtual genetics using a simulated genome; often called Digital DNA.

Things which are defined in genomes include:

  • brain information (lobes, and the dendrites and neurons they contain)
  • chemical reactions and half-lives (possibly not the best place for this to be, for norns can become immortal and such things when these mutate)
  • concentrations of chemicals in the bloodstream at birth
  • biochemistry workings (receptors, emitters, and 'neuro emitters' which link with the brain systems)
  • creature appearance; pose, pigments and gait, among other things

Each individual 'gene' of a genome can mutate in various ways and lead to interesting new behaviours which the original designers never thought of.

There are genome editors available which let you manipulate the genetics directly and birth new creatures with them, such as the Genetics Kit.

Editnorn.png This stub could use more information.