Welcome to the Creatures Wiki! Log in and join the community.

Difference between revisions of "General sense lobe"

From Creatures Wiki
Jump to navigation Jump to search
m (→‎Neuron list: specific game)
 
Line 1: Line 1:
 
Like the [[source lobe]], the '''general sense lobe''' helps a creature sense its environment.  The general sense lobe makes a creature sense what is happening around it and what has happened to it, like being slapped, [[wallbonk]]ing or being near a norn of the opposite sex.  The lobe gets some direct input from the engine and the rest from [[stimulus gene]]s, which can specify how much they want to modulate a certain sensory neuron.
 
Like the [[source lobe]], the '''general sense lobe''' helps a creature sense its environment.  The general sense lobe makes a creature sense what is happening around it and what has happened to it, like being slapped, [[wallbonk]]ing or being near a norn of the opposite sex.  The lobe gets some direct input from the engine and the rest from [[stimulus gene]]s, which can specify how much they want to modulate a certain sensory neuron.
  
==Neuron list==
+
==Neuron list (C2)==
 
{| {{table}}
 
{| {{table}}
 
| align="center"|
 
| align="center"|

Latest revision as of 20:56, 27 April 2023

Like the source lobe, the general sense lobe helps a creature sense its environment. The general sense lobe makes a creature sense what is happening around it and what has happened to it, like being slapped, wallbonking or being near a norn of the opposite sex. The lobe gets some direct input from the engine and the rest from stimulus genes, which can specify how much they want to modulate a certain sensory neuron.

Neuron list (C2)[edit]

Number Neuron
0 I've been patted
1 I've been slapped
2 I've bumped into a wall
3 I am this near to a wall [engine input]
4 I am in a vehicle [engine input]
5 Pointer has spoken
6 Creature has spoken
7 A creature of my same genus has spoken
8 IT audible event
9 IT visual event
10 IT is approaching
11 IT is retreating
12 IT is this near to me [engine input]
13 IT is active(1 or 2) [engine input]
14 IT is not a creature
15 IT is a creature [engine input]
16 IT is my sibling [engine input]
17 IT is my parent [engine input]
18 IT is my child [engine input]
19 IT is of my opposite sex and genus [engine input]
20 IT pushed me
21 IT hit me
22-27 <undefined>
28 I am approaching a cliff edge
29 I am retreating from a cliff edge
30 I am falling
31 I hit the ground after a fall

Related CAOS Commands[edit]

The following CAOS command may stimulate neurons in the general sense lobe in C1 and C2:

  • STIM SHOU - CAOS command which sends a stimulus to all creatures within earshot of an object.
  • STIM SIGN - CAOS command which sends a stimulus to all creatures who can see an object.
  • STIM TACT - CAOS command which sends a stimulus to all creatures who are touching an object.
  • STIM WRIT - CAOS command which sends a stimulus to all creatures who are using an object.

External links[edit]

Editnorn.png This stub could use more information.