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FRIC
Revision as of 01:03, 8 April 2020 by ScoobyGambit (talk | contribs)
FRIC is a CAOS command for controlling friction.
Usage[edit]
Syntax: FRIC fric_rate(int)
Sets TARG's friction property, an integer from 0 to 100, which determines deceleration when touching a wall. The velocity parallel to the touching wall in the direction of motion is lost by this percentage per tick.
An object with a FRIC of 0 will only stop sliding naturally due to AERO. An object with FRIC 100 will never slide.
Syntax: FRIC
Returns, as an integer, the FRIC value of TARG, as set above.
Examples[edit]
FRIC being used in the command line to set HOTS' FRIC to 5 pix/tick2:
TARG HOTS FRIC 5
Being used to add 1 to the amount of friction:
SETV va00 FRIC ADDV va00 1 FRIC va00
Being used in the command line to output the FRIC of the current HOTS:
TARG HOTS OUTV FRIC
Being used to kill all agents with more than 99 pix/tick2 friction:
ENUM 0 0 0 DOIF FRIC > 99 KILL TARG ENDI NEXT