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Difference between revisions of "Event"

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(Created page with "An event, in CAOS, is a script that an object runs. Events can be triggered in different situations. Creatures or the player interacting with objects can cause events to...")
 
 
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==External links==
 
==External links==
 
*[https://web.archive.org/web/20001015203930/http://www.dreamscape.com/lummoxjr/creatures/scriptnumbers.txt  List of event numbers for Creatures 1], by [[LummoxJR]]
 
*[https://web.archive.org/web/20001015203930/http://www.dreamscape.com/lummoxjr/creatures/scriptnumbers.txt  List of event numbers for Creatures 1], by [[LummoxJR]]
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*[http://www.gamewareeurope.com/GWDev/cdn/CDN_more.php?CDN_article_id=30 Events - what they are and how they happen] from the [[CDN]]
  
 
[[Category:CAOS]]
 
[[Category:CAOS]]

Latest revision as of 00:23, 10 September 2016

An event, in CAOS, is a script that an object runs. Events can be triggered in different situations. Creatures or the player interacting with objects can cause events to run - such as pick up scripts or drop scripts (for example, carrots appear on their side when dropped, and upright when held). A timer script, with a TICK set, allows a script to run periodically, such as vending an item at certain times, or allowing bugs and critters to behave in a lifelike manner. In Creatures 2 and later games, physics was introduced, and events such as an object reacting to room boundaries it cannot pass through with a collision event was introduced.

External links[edit]