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Difference between revisions of "Environment"

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Each metaroom has its own environment, as defined by various prevailing conditions.
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The '''environment''' refers to the conditions of a particular area.
  
*Light
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In C2, different areas of the world have different environments with different levels of [[radiation]], [[inorganic nutrients]], and so on, making them suited to different [[plants]] and [[animals]].
*Heat
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In C3, each [[metaroom]] has its own environment, as defined by various prevailing conditions:
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*[[Light]]
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*[[Heat]]
 
*Soil Moisture
 
*Soil Moisture
 
*Nutrients
 
*Nutrients
  
Light and Heat are needed by [[plant]]s in order to grow.  Plants also use up some Soil Moisture and Nutrients; how much varies with each plant.  Decomposing plants or food enrich the surrounding soil with new Nutrients, and Soil Moisture comes from weather effects, usually in the form of rain.
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Light and jhat are needed by [[plant]]s in order to grow.  Plants also use up some soil moisture and ntrients (see [[Cellular Automata]]); how much varies with each plant.  Decomposing plants or food enrich the surrounding soil with new nutrients, and soil moisture comes from weather effects, usually in the form of [[rain]].
  
 
[[image:EnviroControls.jpg|thumb|Controls circled in red]][[image:EnviroControlsOpen.jpg|thumb|Controls Panel open]]
 
[[image:EnviroControls.jpg|thumb|Controls circled in red]][[image:EnviroControlsOpen.jpg|thumb|Controls Panel open]]
  
These conditons mostly affect which plants and animals can survive in a given location, but they also have an effect on your creatures, especially Heat. Creatures which are too hot or too cold exhibit visible signs of distress.  Four of the areas in the [[Shee Starship]] from [[Creatures 3]] have built in environmental controls for both Light and Heat, but they are hidden.  To change the Light or Heat levels in the Norn, Jungle, Marine, or Desert Terrariums, you must locate a pillar which resembles the picture to the right.  To open the control panel, click within the area circled in red in the first picture.  The control panel will open, as shown in the second picture.  Each of the four control areas is identical in appearance.
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These conditions mostly affect which plants and animals can survive in a given location, but they also have an effect on your creatures, especially heat. Creatures which are too hot or too cold exhibit visible signs of distress.  Four of the areas in the [[Shee Starship]] from [[Creatures 3]] have built in environmental controls for both light and heat, but they are hidden.  To change the light or heat levels in the Norn, Jungle, Marine, or Desert Terrariums, you must locate a pillar which resembles the picture to the right.  To open the control panel, click within the area circled in red in the first picture.  The control panel will open, as shown in the second picture.  Each of the four control areas is identical in appearance.
 
 
  
 
*[[Desert Terrarium]] - Directly below the main door.
 
*[[Desert Terrarium]] - Directly below the main door.
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*[[Jungle Terrarium]] - Below and right of the main door.  There are three similar pillars, the one in the middle has the controls.
 
*[[Jungle Terrarium]] - Below and right of the main door.  There are three similar pillars, the one in the middle has the controls.
  
The green arrows can be used to raise or lower Light or Heat.  Each Environmental Control also appears to have ports, but they seem to be non-functional.
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The green arrows can be used to raise or lower light or heat.  Each Environmental Control also appears to have ports, but they seem to be non-functional.
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See the [[Ecology Kit]] agent for environmental monitoring capabilities.  The [[Creatures 3 weather patch]] makes adjustments to the control panels have greater effects on the weather.
  
See the [[Ecology Kit]] agent for environmental monitoring capabilities.
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==See also==
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*[[Ecology]]
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*[[Ecosystem]]
  
 
[[category:Creatures 3]]
 
[[category:Creatures 3]]
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[[category:Creatures 2]]
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[[category:Terms]]

Revision as of 20:41, 20 July 2022

The environment refers to the conditions of a particular area.

In C2, different areas of the world have different environments with different levels of radiation, inorganic nutrients, and so on, making them suited to different plants and animals.

In C3, each metaroom has its own environment, as defined by various prevailing conditions:

Light and jhat are needed by plants in order to grow. Plants also use up some soil moisture and ntrients (see Cellular Automata); how much varies with each plant. Decomposing plants or food enrich the surrounding soil with new nutrients, and soil moisture comes from weather effects, usually in the form of rain.

Controls circled in red
Controls Panel open

These conditions mostly affect which plants and animals can survive in a given location, but they also have an effect on your creatures, especially heat. Creatures which are too hot or too cold exhibit visible signs of distress. Four of the areas in the Shee Starship from Creatures 3 have built in environmental controls for both light and heat, but they are hidden. To change the light or heat levels in the Norn, Jungle, Marine, or Desert Terrariums, you must locate a pillar which resembles the picture to the right. To open the control panel, click within the area circled in red in the first picture. The control panel will open, as shown in the second picture. Each of the four control areas is identical in appearance.

The green arrows can be used to raise or lower light or heat. Each Environmental Control also appears to have ports, but they seem to be non-functional.

See the Ecology Kit agent for environmental monitoring capabilities. The Creatures 3 weather patch makes adjustments to the control panels have greater effects on the weather.

See also