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Difference between revisions of "Elevation lobe"

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(updated info)
(elevation lobe)
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The '''elevation lobe''' is a [[brain lobe]] for C3/DS introduced with [[Vampess]]' [[Creatures Full of Edits]], which allows creatures to percieve how high up an agent is on the Y axis, instead of only how far away it is along the X axis.  This gives them the ability to decide that something is 'too high up' to be interesting, and focus on the lower-hanging bramboo [[fruit]].
 
The '''elevation lobe''' is a [[brain lobe]] for C3/DS introduced with [[Vampess]]' [[Creatures Full of Edits]], which allows creatures to percieve how high up an agent is on the Y axis, instead of only how far away it is along the X axis.  This gives them the ability to decide that something is 'too high up' to be interesting, and focus on the lower-hanging bramboo [[fruit]].
  
While there is code for engine input into the lobe in the original c3, it either is faulty or is removed, causing the lobe to get no engine input.
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While there is code for engine input into the lobe in the original C3, it either is faulty or is mostly removed, causing the lobe to get no engine input. It's also present in the same state in DS.
  
 
[[Category:Brain]]
 
[[Category:Brain]]

Revision as of 03:04, 20 December 2021

The elevation lobe is a brain lobe for C3/DS introduced with Vampess' Creatures Full of Edits, which allows creatures to percieve how high up an agent is on the Y axis, instead of only how far away it is along the X axis. This gives them the ability to decide that something is 'too high up' to be interesting, and focus on the lower-hanging bramboo fruit.

While there is code for engine input into the lobe in the original C3, it either is faulty or is mostly removed, causing the lobe to get no engine input. It's also present in the same state in DS.