Welcome to the Creatures Wiki! Log in and join the community.
Difference between revisions of "Egg limit"
Jump to navigation
Jump to search
ScoobyGambit (talk | contribs) |
ScoobyGambit (talk | contribs) m |
||
(One intermediate revision by the same user not shown) | |||
Line 2: | Line 2: | ||
When the egg limit is reached, attempts by your creatures to [[kisspop]] will not succeed. | When the egg limit is reached, attempts by your creatures to [[kisspop]] will not succeed. | ||
+ | |||
+ | [[Clucky]]'s [[Egg Counter]] agent can help you monitor how many eggs you have in your world. | ||
+ | |||
+ | In C2, the egg limit is controlled by the CAOS command EGGL, an [https://press.rebus.community/programmingfundamentals/chapter/lvalue-and-rvalue/ Rvalue-only] function which returns the number of norns above which eggs should stop hatching. | ||
{{stub}} | {{stub}} |
Latest revision as of 01:56, 13 June 2022
The egg limit is a limit on the number of eggs that can be laid in a world at any one time. It is calculated by adding the breeding limit to the game variable "extra_eggs_allowed" (in Docking Station) - by default this is 4. So if you have a breeding limit of 6, your creatures can lay 10 eggs in total.
When the egg limit is reached, attempts by your creatures to kisspop will not succeed.
Clucky's Egg Counter agent can help you monitor how many eggs you have in your world.
In C2, the egg limit is controlled by the CAOS command EGGL, an Rvalue-only function which returns the number of norns above which eggs should stop hatching.
This stub could use more information. |