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One of the main characteristics of the [[Creatures series]] is the '''Ecology'''. By '''Ecology''' we'll mean here complax interactions betwenn different life forms, such as flower and bugs.
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One of the main characteristics of the [[Creatures series]] is the '''Ecology'''. By '''Ecology''' we mean complex interactions between different life forms, such as [[plant]]s and [[animal]]s.
 
 
 
 
  
 
== Creatures 1 ==
 
== Creatures 1 ==
 
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[[Creatures 1]] had no real '''ecology''' in it - although there a few [[herb]]s, they did not tend to interact with one another. The first glimpse of an ecology came with the advent of [[Life Kit]] #1 and the [[Cloud Layer Butterflies]].
[[Creatures 1]] had no real '''ecology''' in it. The first time there really was, it was in fact of feature of [[Life Kit #1]] with the [[Cloud Layer Butterflies]].
 
 
 
  
 
== Creatures 2 ==
 
== Creatures 2 ==
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[[Creatures 2]] was the first of the series to include a real '''ecological''' system. The main categories of lifeforms interacting are plants (including flowers and [[fruit]]s), [[insect]]s, [[critter]]s and [[fish]]. All of these were thought to interact not only with [[norns]], but also between each other. For example:
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*[[Bat]]s can eat [[fruit]]s and [[fungi]]
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*[[Borland]] the C-monster eats [[Zander fish]] when they grow too plentiful
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*[[Bee]]s pollinate [[flower]]s so that they produce [[fruit]]s, then [[seed]]s, which later grow into more plants
  
[[Creatures 2]] is the first of the series to include a real '''ecological''' system. The main categories of lifeforms interacting are [[[plants]]], wich include flowers and [[fruit]]s, [[insect]]s, [[critter]]s and [[fish]]. All of them were thought to interact not only with [[norns]], but also between them. For example [[bat]]s can eat [[fruit]]s and [[fungi]], [[Borland the C-monster]] eats [[fish]] once a year, [[bee]]s pollinize [[flower]]s so that they produce [[fruit]]s then [[seed]]s wich later grow as other [[plant]]s and so on.
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Having fun with '''ecology''' (taking care of plants, helping [[ant]]s getting [[food]] so that they don't disappear...) is good way to enjoy [[Creatures 2]]; there are hundreds of [[COB]]s on the web that can improve this particular aspect of the game.
Having fun with '''ecology''' (eg : taking care of plants, helping ants getting food so that they don't disappear...) is good way to ejoy [[Creatures 2]] too ; there are also thousands of [[cob]]s on the web that may improve that precise aspect of the game.
 
  
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== Creatures 3 ==
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[[Creatures 3]] further expanded the ecological themes of [[Creatures 2]]. There are many more [[species]] and lifeforms, more types of interaction between them, and to make it a little bit more challenging, this time the player really has the opportunity to modify it with tools to maintain all of the species on the [[Ark]]. The thing is that one has to be very careful: [[bioenergy]] is rationed, and you can't produce as many [[seeds]] as you want. This is the main reason why you have to be very careful of what you do before all your ecological "credit" is gone.
  
== Creatures 3 ==
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It is also important to note that every [[terrarium]] has it's very own ecology, with adapted species and [[climate]]. You can modify the climate if you find where the device is...
  
[[Creatures 3]] improved a lot the idea of [[Creatures 2]] concerning '''ecology'''. There are much more species and lifeforms, more types of interaction between them, and to make it a little bit more challenging, this time the player really has the opportunity to modify it with tools to maintain all of the species on the [[Shee spaceship]]. The thing is that one has to be very careful : biorganics points are counted, and you can't produce as many [[seeds]] as you want. This is the main reason why you have to be very careful of what tou do before all your ecological "credit" is gone.
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The [[Marine Terrarium]] is certainly the most interesting of these. In this room there is a little sand beach for your norns, but the main idea of this room is to provide you a huge [[aquarium]] with many types of [[fish]], [[plankton]] and [[seaweed]], all of them interacting of course. [[Gaia]] is a cool addition if you encounter difficulty maintaining the ecology in [[Creatures 3]].
It is also important to note that every [[terrarium]] has it's very own ecology, with adapted species and [[climate]]. You can modify the [[climate]] if you find where the device is... The [[sea terrarium]] is certainly the most interesting of them. In this room there is a little sand beach for your norns, but the main idea of this room is to provide you a huge [[aquarium]] with many types of [[fish]], [[plancton]] and [[seawwed]], all of them interacting of course.
 
[[Gaia]] is a cool addition if you encounter difficulty maintaining ecology in [[Creatures 3]].
 
  
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:''See also: the [[:Category:Official Ecology|official ecology category]].''
  
 
== Docking Station ==
 
== Docking Station ==
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There is also things to do with the '''ecology''' in [[Docking Station]]. No more bioenergy, and the few [[species]] that appeared in the [[Shee Ark]] seem to be able to survive by themselves. As there is much less room than in [[Creatures 3]], the possibilities for complex '''ecolological''' systems are quite limited. However, you can still add things to play with, and the different [[norn pack]]s that often include new [[species]] of plants or critters.
  
There is also '''ecology''' things to do in [[Docking Station]]. No more biopoints thus said, and the few [[species]] that appeared in the [[Shee Ark]] seem to be able to survive by themselves. As there is much less room than in [[Creatures 3]], the possibilities for a complex '''ecology''' systems are quite limited. However, you can still add ecological things to play with with the different [[norn pack]]s that often include new [[species]] of [[plant]]s or [[critter]]s.
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The [[Norngarden]] also features lots of new cool stuff of this sort...
The [[NornGarden]] also features lots of new cool stuff in that way...
 

Revision as of 22:50, 20 March 2005

One of the main characteristics of the Creatures series is the Ecology. By Ecology we mean complex interactions between different life forms, such as plants and animals.

Creatures 1

Creatures 1 had no real ecology in it - although there a few herbs, they did not tend to interact with one another. The first glimpse of an ecology came with the advent of Life Kit #1 and the Cloud Layer Butterflies.

Creatures 2

Creatures 2 was the first of the series to include a real ecological system. The main categories of lifeforms interacting are plants (including flowers and fruits), insects, critters and fish. All of these were thought to interact not only with norns, but also between each other. For example:

Having fun with ecology (taking care of plants, helping ants getting food so that they don't disappear...) is good way to enjoy Creatures 2; there are hundreds of COBs on the web that can improve this particular aspect of the game.

Creatures 3

Creatures 3 further expanded the ecological themes of Creatures 2. There are many more species and lifeforms, more types of interaction between them, and to make it a little bit more challenging, this time the player really has the opportunity to modify it with tools to maintain all of the species on the Ark. The thing is that one has to be very careful: bioenergy is rationed, and you can't produce as many seeds as you want. This is the main reason why you have to be very careful of what you do before all your ecological "credit" is gone.

It is also important to note that every terrarium has it's very own ecology, with adapted species and climate. You can modify the climate if you find where the device is...

The Marine Terrarium is certainly the most interesting of these. In this room there is a little sand beach for your norns, but the main idea of this room is to provide you a huge aquarium with many types of fish, plankton and seaweed, all of them interacting of course. Gaia is a cool addition if you encounter difficulty maintaining the ecology in Creatures 3.

See also: the official ecology category.

Docking Station

There is also things to do with the ecology in Docking Station. No more bioenergy, and the few species that appeared in the Shee Ark seem to be able to survive by themselves. As there is much less room than in Creatures 3, the possibilities for complex ecolological systems are quite limited. However, you can still add things to play with, and the different norn packs that often include new species of plants or critters.

The Norngarden also features lots of new cool stuff of this sort...