Welcome to the Creatures Wiki! Log in and join the community.
Difference between revisions of "EMIT"
Jump to navigation
Jump to search
ScoobyGambit (talk | contribs) (oops) |
ScoobyGambit (talk | contribs) m (→Examples) |
||
(One intermediate revision by the same user not shown) | |||
Line 30: | Line 30: | ||
</pre> | </pre> | ||
− | *[ | + | *[https://www.creaturescaves.com/forum.php?view=12&thread=3592 Guide to Making Seasonal CA] by [[Liam]]. |
==See also== | ==See also== | ||
*[[CACL]] - which causes creatures to mentally link the smell to an object type. | *[[CACL]] - which causes creatures to mentally link the smell to an object type. | ||
+ | *[[ALTR]] | ||
[[Category:C3 CAOS Commands]] | [[Category:C3 CAOS Commands]] |
Latest revision as of 21:56, 13 July 2022
EMIT is a CAOS command that causes an object to smell. Most often used upon the creation of an object - however, if an object is initially invisible and inedible (like the apples are when growing), it may be included in the pick up script instead.
Description[edit]
EMIT (command) ca_index (integer) amount (float)
Target now constantly emits an amount of a CA into the room it is in.
Examples[edit]
Example of using EMIT in the pickup script:
*This is the fruit pickup script scrp 2 8 1000 4 lock *If it hasn't been picked up before doif ov00 eq 0 *make it smell emit 6 0.5 *tell the fruit it has been picked up setv ov00 1 *end the not-picked-up doif endi doif attr eq 67 attr 195 endi perm 60 endm