Difference between revisions of "ELAS"
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− | '''ELAS''' is a [[CAOS]] command used set or output how '[[physics|bouncy]]' an agent is. | + | '''ELAS''' is a [[CAOS]] command used to set or output how '[[physics|bouncy]]' an agent is. |
==Usage== | ==Usage== |
Revision as of 00:20, 30 November 2016
ELAS is a CAOS command used to set or output how 'bouncy' an agent is.
Usage
Syntax: ELAS elasticity(int)
Sets the elasticity of TARG as a percentage. After bouncing, the agent's new upward speed will be elasticity percent of the downwards speed with which it hit the ground.
Syntax: ELAS
Returns the elasticity of TARG as an integer percentage.
Examples
ELAS being used in the command line to make HOTS bounce perfectly:
TARG HOTS ELAS 100
Being used in the command line to output the ELAS of HOTS:
TARG HOTS OUTV ELAS
Equivalent in the real world
ELAS is equivalent, in a simple mechanical model, to Newton's coefficient of restitution, e, between the ground and the agent, where <math>e = \frac{\mbox{speed of separation}}{\mbox{speed of approach}}</math>. <math>0 \le e \le 1</math>, and e is 1 for perfectly elastic collisions (no loss of kinetic energy) and 0 for perfectly inelastic ones (the objects coalesce).