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Docking Station

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The DS logo
http://forums.gamewaredevelopment.com/showthread.php?p=111704#post111704

Docking Station is a game in the Creatures series, set on the Lone Shee's spaceship, the Capillata. It is known for being the first Creatures game with online networking http://forums.gamewaredevelopment.com/showthread.php?p=111704#post111704capability (see DS Server), and is available to download for free on Windows and Linux, or can be purchased as part of Creatures Exodus for the Mac OS X. To play the game online you will need to register for a free Docking Station ID. http://forums.gamewaredevelopment.com/showthread.php?p=111704#post111704 Creatures Docking Station gets its name from the fact it can be docked with the retail Creatures 3 to http://forums.gamewaredevelopment.com/showthread.php?p=111704#post111704make the world even larger. In addition, third-party metarooms are availablehttp://forums.gamewaredevelopment.com/showthread.php?p=111704#post111704 for download, along with many new breeds, both officially and fan designed. Each of the official breeds has an entry in the Docking Station Story. http://forums.gamewaredevelopment.com/showthread.php?p=111704#post111704 Docking Station features an improved version of the Creatures Evolution Engine including the NetBabel protocol, which is responsible for internet-based things such as the warp. Some agents are specifically designed to work only with DS, while others require Creatures 3 to be installed if they use scripts or sprites from it.

Want to know who was involved in making Docking Station? Read the credits!

Rooms

The game is quite small, and docking with Creatures 3 or adding third-party metarooms is a must in order to make a reasonably-sized world to play in. Metarooms included are:

  • Norn Meso - the main area of Docking Station containing the egg layer and learning machine, allowing you to play with and look after your norns.
  • Comms Room - a metaroom which allows you to communicate with other online players, inject new agents, and tweak several different aspects of the current world.
  • Workshop - the entry point for the warp, the location of the Containment Chamber, and where Warp Portals can be configured to be put around the ship.
  • Hub - a central room that convnects the other three, allowing travel between them. It also provides a way to the Creatures 3 ship in docked worlds.

To see third-party metarooms, check out Category:Unofficial_Metarooms!

Agents

Agents of note include:

Breeds

Docking Station includes the ChiChi Norn, but there are many other official breeds that come as part of Creatures 3 or can be bought from the Creatures Mall to be used with it:

Included

Free Official Addons

In Creatures 3

http://forums.gamewaredevelopment.com/showthread.php?p=111704#post111704

Breed Packs

http://forums.gamewaredevelopment.com/showthread.php?p=111704#post111704http://forums.gamewaredevelopment.com/showthread.php?p=111704#post111704http://forums.gamewaredevelopment.com/showthread.php?p=111704#post111704

There are also many third-party breeds available for free download.
See Category:C3/DS Breeds for a listing of breeds for DS!

Key characters in the DS storyline

The great annoying unfixable error

Agent runtime error: Runtime error in agent 4 1 2 (Norn (Female)) script 4 0 0 17 unique id 692 CSE0001: Caught C-style structured exception at 0x0051AA24

EXCEPTION_FLT_INVALID_OPERATION Unusual floating-point exception.

Contained in: "public: void __thiscall SensoryFaculty::Stimulate(struct Stimulus)" in SensoryFaculty.obj Contained in: "public: void __thiscall SensoryFaculty::Stimulate(class AgentHandle &,int,int,float,bool)" in SensoryFaculty.obj Contained in: "public: virtual bool __thiscall SkeletalCreature::Approach(bool)" in SkeletalCreature.obj Contained in: "public: static void __cdecl CreatureHandlers::Command_APPR(class CAOSMachine &)" in CreatureHandlers.obj Contained in: "public: bool __thiscall CAOSMachine::UpdateVM(int)" in CAOSMachine.obj Contained in: "public: virtual int __thiscall Agent::ExecuteScriptForClassifier(class Classifier const &,class CAOSVar const &,class CAOSVar const &,class CAOSVar const &)" in Agent.obj Contained in: "public: virtual int __thiscall Agent::ExecuteScriptForClassifier(class Classifier const &,class AgentHandle const &,class CAOSVar const &,class CAOSVar const &)" in Agent.obj Contained in: "public: virtual void __thiscall MotorFaculty::Update(void)" in MotorFaculty.obj Contained in: "public: void __thiscall Creature::OwnUpdate(void)" in Creature.obj Contained in: "public: virtual void __thiscall SkeletalCreature::Update(void)" in SkeletalCreature.obj Contained in: "public: void __thiscall AgentManager::UpdateAllAgents(void)" in AgentManager.obj Contained in: "public: void __thiscall World::TaskSwitcher(void)" in World.obj Contained in: "void __cdecl HandleMessages(unsigned int,unsigned int,bool)" in Window.obj Contained in: "_WinMain@16" in Window.obj

[{@}appr inst doif _it_ eq null wait 10 stop endi touc ...


Game information

Related links

http://forums.gamewaredevelopment.com/showthread.php?p=111704#post111704

External links