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Difference between revisions of "Dean Calver"
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==External links== | ==External links== | ||
− | *''ShaderX3: Advanced Rendering with DirectX and OpenGL'' at Amazon - [ | + | *''ShaderX3: Advanced Rendering with DirectX and OpenGL'' at Amazon - [https://www.amazon.com/exec/obidos/tg/detail/-/1584503572/ US]/[https://www.amazon.co.uk/exec/obidos/ASIN/1584503572/ UK] |
* [https://web.archive.org/web/20100115020336/http://www.climaxgroup.com/ The Climax Group homepage] (archive) | * [https://web.archive.org/web/20100115020336/http://www.climaxgroup.com/ The Climax Group homepage] (archive) | ||
{{stub}} | {{stub}} | ||
[[Category:People]][[Category:Employees]] | [[Category:People]][[Category:Employees]] |
Latest revision as of 10:43, 3 July 2017
Dean Calver worked at Creatures Labs as Lead Programmer for the Beasts prototype, as well as the PC conversion of Silent Hill 2: Restless Dreams. He also worked on Ms. Pac Man: Quest for the Golden Maze. He has since contributed to ShaderX3, a book on 3D shader technology, and now works for the Climax Group.
External links[edit]
- ShaderX3: Advanced Rendering with DirectX and OpenGL at Amazon - US/UK
- The Climax Group homepage (archive)
This stub could use more information. |