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Difference between revisions of "Dean Calver"

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==External links==
 
==External links==
*''ShaderX3: Advanced Rendering with DirectX and OpenGL'' at Amazon - [http://www.amazon.com/exec/obidos/tg/detail/-/1584503572/ US]/[http://www.amazon.co.uk/exec/obidos/ASIN/1584503572/ UK]
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*''ShaderX3: Advanced Rendering with DirectX and OpenGL'' at Amazon - [https://www.amazon.com/exec/obidos/tg/detail/-/1584503572/ US]/[https://www.amazon.co.uk/exec/obidos/ASIN/1584503572/ UK]
 
* [https://web.archive.org/web/20100115020336/http://www.climaxgroup.com/ The Climax Group homepage] (archive)
 
* [https://web.archive.org/web/20100115020336/http://www.climaxgroup.com/ The Climax Group homepage] (archive)
 
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[[Category:People]][[Category:Employees]]
 
[[Category:People]][[Category:Employees]]

Latest revision as of 10:43, 3 July 2017

Dean Calver worked at Creatures Labs as Lead Programmer for the Beasts prototype, as well as the PC conversion of Silent Hill 2: Restless Dreams. He also worked on Ms. Pac Man: Quest for the Golden Maze. He has since contributed to ShaderX3, a book on 3D shader technology, and now works for the Climax Group.

External links[edit]

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