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Difference between revisions of "DS Server"

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A world must be registered on this server before it can connect to it (if the user tries to connect without having first registered the world, the world will not connect, and all the creatures in the world will say, "ooh! you bypassed the initial login!").
 
A world must be registered on this server before it can connect to it (if the user tries to connect without having first registered the world, the world will not connect, and all the creatures in the world will say, "ooh! you bypassed the initial login!").
  
** EDIT: Some users have been having problems with the server.cfg not registering the correct server. To check to see if your server.cfg file is correct, follow these steps:
 
 
1. Open the server.cfg file with notepad
 
 
2. Make sure the file reads as follows:
 
 
"Server 0 FriendlyName" TweedleDee
 
 
"Server 0 Host" 81.174.139.142
 
 
"Server 0 ID" 1
 
 
"Server 0 Port" 49152
 
 
"Server 1 FriendlyName" Virtual
 
 
"Server 1 Host" 81.174.139.142
 
 
"Server 1 ID" 11
 
 
"Server 1 Port" 49152
 
 
"Server 2 FriendlyName" Virtual
 
 
"Server 2 Host" 81.174.139.142
 
 
"Server 2 ID" 50
 
 
"Server 2 Port" 49152
 
 
"Server Count" 3
 
 
3. If not, copy and paste that information over the information in your .cfg file. Make sure to delete the extra blank line between each entry otherwise it won't work. The only reason it is present here is for easier reading purposes. Viola! Docking Station should work online as long as you have a working username and password!
 
  
 
==Related Links==
 
==Related Links==

Revision as of 12:24, 3 August 2012

The Docking Station server connects each of the online DS and C3/DS docked worlds together so norns may travel all over the world and players can chat and mail their friends. Creature Labs used Tweedledum and Tweedledee for this task. After Gameware bought Creature Labs they decided to continue to run a Docking Station server for the Creatures community and choose Mjollnir for the job.

The protocol the server uses is has yet to be completly reverse engineered. Work on this was begun by Vadim, but stalled due to lack of interest once the official server was restored.

A world must be registered on this server before it can connect to it (if the user tries to connect without having first registered the world, the world will not connect, and all the creatures in the world will say, "ooh! you bypassed the initial login!").


Related Links

External Links

Editnorn.png This stub could use more information.