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*"Cliff edges" for C3/DS. This would obviously be a large project, due to the need to tweak Creatures' genomes to understand and react to the cliffs. If the C2 norns could do it, can the latest versions too?  
 
*"Cliff edges" for C3/DS. This would obviously be a large project, due to the need to tweak Creatures' genomes to understand and react to the cliffs. If the C2 norns could do it, can the latest versions too?  
 
**As an alternative, "railing" agents similar to the [[Electric Wall]] but smaller and unmoveable, and serving the same purpose as the invisible railing "cheat" in C12DS. They would be placed on all the major drop-offs, and can be turned on and off by the Hand.
 
**As an alternative, "railing" agents similar to the [[Electric Wall]] but smaller and unmoveable, and serving the same purpose as the invisible railing "cheat" in C12DS. They would be placed on all the major drop-offs, and can be turned on and off by the Hand.
*A fix for Creatures 3 lifts, so that agents no longer become stuck in them.
+
*A fix for Creatures 3 lifts, so that agents no longer become stuck in them. - [http://creatures.virtualheaven.nl/agents/Lifts.cos Ta-da!]
 
* Something that allows the cameras in DS to, say, close the doors in between the two sides of the aquarium, from the comms room. if you can control the movement remotely, why not have it be able to open and close doors, and activate buttons remotely too?
 
* Something that allows the cameras in DS to, say, close the doors in between the two sides of the aquarium, from the comms room. if you can control the movement remotely, why not have it be able to open and close doors, and activate buttons remotely too?
  

Revision as of 11:01, 24 March 2008

Are you an agent developer with nothing to do? Are you itching to make a 3D model, but haven't a clue what to make it for? Never fear! The Creatures Wiki has a cumulative list of ideas for budding developers. Feel free to add your own concepts to the list.


Breeds

  • lindworm norns - A treehugger, with no arms, and a grendel's tail, which acts a lot like a hardman, only it likes to eat bugs and critters, and rarely eats fruit or seeds.
  • Frog Norn C3- No, not a conversion of the C2 frog norns. These are norns that start life as a tadpole and, as they grow, they grow legs, arms, anbility to breathe air, and stuff like that. When they are adult, they are fully "frogs". Unique egg sprites too so that the eggs look more "frogish". Plus their home is the water, and when a female has to lay an egg, she goes to the water (or at least make sure she goes to the water, otherwise the eggs will dry up and die).

They also should be able to eat bugs. Maybe there could also be two breeds, one small, one large, and maybe the large breed could have the ablility to eat the small breed? I have already made an example adult head by altering a bengel head. If anyone wants to work with the project (Evilspirit is working on it with me, although work has not progressed much, which is my fault) please tell me.

  • Vulcan Norns - A spriter is currently wanted, details are on the page.
  • Geat? - A breed KC11 might make, but possibilities are low. They should be a bit more human like than norns. Concept art and other things can be found here.
  • Xenomorph - This is an idea for a project for all you really hard core programmer people out there. First you should watch Alien or Aliens. It will probably be better to watch Alien though because it has more information and is a better movie in my opinion. Then you should start building with the following.
    • A Xenomorph appearance (Duh)!
    • A caste system with a queen to lay the eggs like a Borg Norn or Grendel Mother, and drones just like the ones that run around being nutters and maybe ones that move eggs to places with creatures in them as an extra.
    • A special life cycle with eggs that only hatch with other living creatures in the area, then they become facehuggers that die when they see the creature and in they process get the embryo inside them, then the norn dies to become a burster or just disappears with a burster in it's place then the rest is just growing up eating things and stuff.
  • Pod Norns - A breed of norns that are like Borg Norns and Plant Norns. (From Invasion of the Body Snatchers.) They grow out of plants, they can photosynthesise in sunlight like plants (ie, they only need to eat when they're in the shade). They can't get angry (like in the show) but they can't reproduce like normal norns either. Instead, they're like Borg Norns, and plants grow new bodies of normal norns. (But maybe there could be little baby Pod Norns growing from plants too.) Good idea?
-I like it, I'd do it if I had a clue how to do Borg norns...
  • Note Norns - Some sort of norn that likes music and have BIG, BIG, EARLOBES!
Taken by EggPlant
  • Great White Shark Norn - **Basic looks: A norn with grey and white fur, a fin on its back, webbed feet and hands, and a shark tail.
    • Diet: Critters, beasts, toys, and ettin/grendel eggs.
    • Female: Small, has dark grey and light grey fur, has a small fin on her back and a short tail.
    • Male: Large, has light grey and white fur, large fin on his back and a long tail.
    • Other: Can swim, can't breath in air and can only breath in water.
Blue_eyed_alley_catz: I can do the sprites maybe. But somebody else has to do the genetics. Try to get somebody else to do the sprites, though, because I'm not very good at it. Anybody want to do genetics for this? Email me at grapefruitologist@hotmail.com
I might point out that in Great Whites (and actually a good majority of animals) the females are usually larger than the males. This isn't really that important, but if you're going to make one gender larger than the other, you might take it into consideration. :) -Anduin 14:18, 12 March 2006 (UTC)
  • Sleep Norns - A very strange breed that instead of punishment, the norn falls asleep. It also falls asleep after mating and being hit by the hand.
    • color: A nice light blue color.
    • markings: Zs on the belly.
I will be able to work on the genome. Wanted: spriters, testers E-MAIL: meowcatmeowkitty@yahoo.com
taken by Blue_eyed_alley_catz and Anaisa
  • Belgian Blue Norns - Norns with a blue tint and a tendency to pack on muscle tissue.
  • Valley Ettins - A breed that overwrites the original female ettin. The ettin has blond hair, a pink dress, high heels and they talk like, "Like, totally get gadget."
  • Advert Norns - A DS compatible breed that has bright colors. When first hatched, a window pops up saying "What is the name of you c3/ds related website?" Underneath there is a message box where you type and a next button. It has a multiple check box that asks what you have on your site such as adoptions, breeds, genetic breeds, creatures related forum, norn torture, breed list, agents, stories. They can't breed and are immortal so that they don't die AND so that you don't have too many advert norns running around. They have a a brightly colored chichi appearance.
    • Included would be a Warp button: You send the creature through the warp randomly.
    • Here is an example of what they do when an advrt arrives in the warp:
advrt:Come to ds village
hand: Tell me about it
advrt: It has breeds, adoptions, genetic breeds and much, much, more
Hand:Cool, but before I go I'll send you back to your owner.
  • Omega Ettins This would be Genetic's dream creature. Basically an Ettin with wings similar to the Gargoyle Norn (I believe there are already some "Wingie" Ettins on Trix's site). I also think pink is a despicable color, so any other hair color is fine. And it would have antlers (i.e. Fallow Norn). It would not have a tail (I hate tails), and if possible, a more stream-lined form. In this way, it would not have a pot belly or be so <--WIDE-->. Now to the internal stuffs. All of it's lobes would be duplicable and (maybe) mutable. It would have a major boost to the immune system, kind of like the Toxic Norn, just not dependant on germy stuff. It would not be immortal, and it would be able to breed. Also one important note: It's "skin" on the face, hands, and feet, would be normal, but the other parts (excluding hair) would be a lighter grayish color.
    • As for development, I have no knowledge of genetic manipulation, or at least how to utilize it, and a copy of DS. Therefore, I cannot really do anything. I need spriters, gengineers, and all that good stuff. If you would like to help, just say so on my User Talk page.
  • New Genetics for Official Breeds New genetics for the norn breeds that are sold in the Gameware Development shop that do not act the same as Chichi norns. For instance, Siamese Norns that act simular to cats (independent, like being tickled more, give live birth in litters, etc) and Fallow norns that act like deer (shy, herd together, etc).
    • Poopster's idea, she just needs some help with it.


  • Dopamine Norns the dopamine norns would be unable to feel fear, to this end they would hit a grendel if it was in the way of a cheese it wanted, and both not fear the grendel, but not learn not to do that again. they would also be bipolar, and be very lazy and sad, but have good judgement; in inverse with being hyper, happy. and having bad judgment, because of this they might be very kind when sad, and very mean when happy. So named because people with too much dopamine cannot feel fear causing very bad judgment.
  • A norn species with an EXTREMELY high mutation rate. Change colors at certain intervals. Maybe the "Shifter Norns" would be a good name? (For c3/DS)
  • A C3/DS species of norn that is translucent, and possibly in monochromatic shades. Talks in past tense, e.g. (about to push norn) "eem pushed norn" or (feeling ill) "eem felt extremely ill". Extraordinarily long-lived, but ages at normal speeds up to a certain point. "Memory Norns"?
  • A norn breed that becomes less emotional (angry, afraid, crowded, lonely) as it sleeps.

Agents

  • Dragon - A critter idea, of critters that are dragons and are classified as vehicles (so you can put creatures on them). This critter idea is for C2. They reporduce, and there are different types. If a creature touches an egg, that egg will stay dormant until a creature is near it and stays near it for about two mineuts. Then they will stay near that norn. They can be controled by the hand or the norn when they are old enough for the norn to "fly". If their "chosen rider" is a norn, then they will be of the Kilt dragon breed, or the more normal dragons. If an ettin, they will be the Mah dragon breed, one that likes to grab agents and bring them to the ettin home. If a grendel, they will be the Farg breed, a hardy breed that is very nasty. If a shee, they will be the Jent breed, or a blank slate to be formed by how they are raised. They can grab and eat other critters and (sometimes) creatures. However if trained properly, they will be obediant. They can also breathe fire, enabling you to have a dragon war. Make sure they get enough food, or your favorite norn may suddenly go missing.;)Draconorn and Evilspirit are working on the sprites. A coder is greatly needed. Please email me at cavachester@hotmail.com if you would like to code or help with the sprites.
  • Rainbow Sharkling Maker: I'm tired of my sharkling dieing out. I have most of the programing done, i just cant make it into a agent with pray builder. Please contact me evilskippycat@gmail.com
  • Critter Cage that holds critturs, beasts, etc. Maybe critter food as well, to go inside, that any critter can eat.
  • Flash Freezer or food freezer a agent that when you put something inside it, it freezes, uses include freezing a fish or a food so you can give it to a norn later without it rotting. maybe a metaroom with hooks around it to hang food?I know theres the deep freezer but that doesent let you take the food or animal out and let it still be frozen. Frogzombie36
  • Disco Mold - Mold that grows in different colors according to its environment? Examples being blue mold in a wet environment, yellow mold in a dry environment... (Meercat)
  • Fish bowl/Mobile Aquarium - Probably obvious - A movable container with water in it so fish can live in it. Creatures 3 already has a fishbowl.c16, it seems. (Gryph) --RProgrammer Ok!
  • Norn vehicle - A vehicle that is like an elevator in that it picks up norns when activated, but moves left or right across the ground, depending on wheter pushed or pulled. Can go up hills and such.
  • Porcupine critter - Also obvious. Creatures 3 has a porcupine.c16.
  • Object Lift - Machinery that has no gravity. It drops anything placed on it when given a positive signal, and grabs the agents under it for negative signal. Useful uses - Dropping a huge wall when a grendel is nearby, etc. (Digi)
  • One-way Sign - Rather obvious, a moveable sign that only allows creatures to go one way. Already done - Norngarden Stopper Plant?
  • UFO - UFO that flies around and zaps Grendels. Creatures 3 has a deth.c16.
  • C1 Teleporter upgrade - so that the lights at the top also act as a button. It would be useful for when you're trying to separate a norn party.
  • Flying Fairy Floss
  • Lamp to add light chem, to metarooms that are dark so norns can see. (c3/Ds) (Taken by Liam)
  • A showy potted plant with clear seasonal markers, to tell you what season it is in your world. Similar to the Five Fruits Tree of Terra Nornia. (Taken by Liam)
  • Some nice decorative objects? Just a few things to spice up DS, like a vase of labrunum flowers or something. (ColonelJ)
  • An ever-bouncing ball that calls norns to it --jsmith@gmail.com
  • A pet dragon that flies, breaths fire, and walks, like an uglee, but more dragonish and can be injected like an agent. cames in various colors like the gryffonnorn doll.
  • Norn toy

When injected, two small eggs come out. One is pink, one is blue. When the blue one hatches, out comes a blue tinted miniature male chichi (Not as small as the nano norns).When the pink one hatches, out comes a miniature female bengal norn (a little bigger than the male). They can fly. they can eat all the things normal norns eat. They age like chichis and can breed. The hoverdock does not affect them, though they can walk through doors and get sick. They are toys so norns can pick them up, push them and hit them. They die if hit. They die if they get too old. They die if sick or if they starve.

  • Crowns (two styles) that could be dragged to a norn and would "follow" it, like the halos in c2. (for c3, though.)
  • fish food that can be placed in the fishbowls. I'm sick of my fish dying. make it pirahna compatible. My grendels in the ds meso want their pirahnas, but the $%#& things keep dying from starvation!
  • a bigger fishbowl, where fish can actually grow. I've noticed that the previously mentioned fishbowl does not allow fish to grow, nor does it hold the larger fishes, such as sharklings. --Get me a sprite and I'm there --RProgrammer
  • A toy that reduces fertility (sex drive etc.)
  • A set of edible plants for the desert. One would provide food, another fruit, another seeds. These should not look out of place in the desert. (for c3/DS)
  • A dose of nutrients for mothers.
  • A raft that floats on water for norns to ride on. Push will make it go right and pull left, and if a norn hits it too many times it will sink. There will be buttons on either side for the hand to move it with, and a little button that looks like a place for inflation that the hand can use to repair it from being hit. Norns as well as objects should be able to rest on it.
  • A Christmas pack for Creatures DS, especially since Creatures Labs' Christmas Pack only works in Creatures 3.

Game Improvements

  • MNG file for the login screen? (Gryph)
  • Numerous ecological improvements for Creatures 3 - in need of a complete article, perhaps? (Gryph)
  • Something like a button to press and have it take a screenshot automatically?
What about Print-screen?
  • Norn response (I have seen norns in Docking Station say that they like you, but what about suggesting? I recently said "Silverdrake tired" and nobody said "Maybe rest self Silverdrake" or anything of the like.) (SilverDrake)
  • "Cliff edges" for C3/DS. This would obviously be a large project, due to the need to tweak Creatures' genomes to understand and react to the cliffs. If the C2 norns could do it, can the latest versions too?
    • As an alternative, "railing" agents similar to the Electric Wall but smaller and unmoveable, and serving the same purpose as the invisible railing "cheat" in C12DS. They would be placed on all the major drop-offs, and can be turned on and off by the Hand.
  • A fix for Creatures 3 lifts, so that agents no longer become stuck in them. - Ta-da!
  • Something that allows the cameras in DS to, say, close the doors in between the two sides of the aquarium, from the comms room. if you can control the movement remotely, why not have it be able to open and close doors, and activate buttons remotely too?

Fertilizer plant or just plain fertilizer. The name says it all basically something that increases the nutrients in the soil.

Metarooms

Romantic Restaurant

A nice, romantic place with an adult only door in the village. Two storeys - the ground floor is the restaurant, and the first floor is the gift shop. Important agents are:

    • chandelier that when the hand or a norn pushes it, it releases an invisible spray that makes norns friendly and comfortable.
    • It has a counter that vends wine and chocolate and a lobster platter (chosen by clicking on the picture of what you want on the menu).
    • It should also have a letter that when you push it, it plays romantic music. Musical note toys appear.
    • chairs that give off norn home smell
    • tables with candles on them and another vendor that vends flowers that are toys (preferably make male norns attracted to the vender and when they push it they have a sudden impulse to lay it before the female. Flowers will increase a female's sex drive.
  • If we can have romantic dates, why can't norns?

Burger bar

Simular to the romantic restaurant idea. A counter that vends burgers, chicken nuggets or soda, a claw machine that vends plushies that norns can play with, a ball pit (Unlike the ball pit that you can download already, there will be an entire floor with water that looks like multicolored balls. This ball pit is safe for creatures that breath water only.) and a band of funny looking animals that dance and sing a kiddish song when pushed. Only norns at stage child may enter. The door will also have to be in the village

Where is your source of information for this? the code 'mapd 50000 50000' will expand your map an awful lot, there is *plenty* of space, don't worry. :) Many metarooms these days are outside the normal map, including Aquatilis Caverna and Terra Pluvialis - Liam


Alien hive

Again on the theme of aliens you could make a room or a whole ship like Aliens 1 or 2 that is hive-like. A big derelict like ship you could put lots of rooms in including one full of eggs.

The Village

A village that has three houses:

  • grendel house

A green house that secretes grendel home smell, has edible roaches, a bed that keeps your grendels nice and warm, a toy that wheels around to keep you grendels occupied and a green table to keep outside food in.

  • norn house

A brown house that secretes norn home smell, has a bread basket, a cherry tree and a peanut tree to feed them, a bed that keeps the norns warm, a pet kitten that runs around the house waiting for a norn to pet it and a table to keep outside food on.

  • Ettin house

A grey house that secretes ettin home smell, Numorous gadgets and machines that the ettins can carry to the desert that will always teleport back, metallic looking candy, edible computers, a toy laptop, a bed to keep your ettins warm and a table to keep outside food on. You would have to sepparately download the grocery store (a room with a lot of vendors and a cart that holds them.), The burger bar and the romantic restaurant. It will come with a new breed, the village norns. <it will have to be ds compatible.

  • ==The Eco (working title)==
There would be one door to the rest of the ship that is connected to the Norn Meso. It can be locked to Grendels, Ettins, and Norns.
Once inside, there are three spheres locatd on the ceiling with symbols for Ecosystem, Weather, and Creatures. When clicked, these turn aroun and reveal buttons corresponding to their categories. Ecology splits into Critters and Plants. These split into seeds anf fruits for plants (which alllow to produce a seed or fruit from each species installed), and Critters splits innto a population moniter and a list of species, with options to remove a species, add one specimen, or kill one specimen. Weather is self explanatory. Creatures allows you to doctor and monitor youre Norns, Ettins, or Grendels. You can inject them, and even increase their mutation rate.
It would be very large, and very fertile. There would be something like Gaia to insure there is always two of each species. Their would be around four floors, and homesmells for all creature species (with the option to remove them). The background would be... well I don't know, any suggestions? This is lso supposed to go with my other project, the Omega Ettins. Genetic 23:36, 29 August 2006 (UTC)



A Very large room With Very fertile deep ground and Machine to control Light, heat and moisture and two floors. Frogzombie36

Have you tried Bug's Temple? -Malkin 03:28, 18 August 2007 (UTC)

Sprites

  • An animated radar, with input and output ports --rprogrammer@gmail.com

Miscellaneous

  • Re-write the cos file for the Meerks so that they don't die out. Not immortal like the Uglees, just a more viable critter like the Gnarlers. For example, once you get the volcano erupting on a schedule, the gnarlers stay around and breed. How about a life cycle for them? Eggs, babies, then adults? Or just babies and adults?
Meerks are squirrels, and they don't lay eggs. Nintendo_6444

There's already an agent made for that, it moniters Meerk populations and makes more Meerks when neccesary.

  • Change the Rainbow Sharkling's script so there will be drastic colour mutations every few generations, so that the Sharklings don't all tend to one colour.
  • Make the Meerks edible. In fact, make all critters edible. The Meerks are already glasslike as it is. to eat would mean that Meerk agent would always be reproducing Meerks ;)Robertbrockuscpp 00:31, 10 November 2006 (UTC)