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Creatures IQ test

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Revision as of 21:52, 25 November 2006 by Danikat (talk)
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The Creatures IQ test was developed by Danikat as a way of quickly and easily selecting and breeding norns capable of talking care of themselves.

It is designed to weed out those creatures who lack the instincts to find food and toys for themselves when they need to as well as a range of other deficiencies such as gait mutations severe enough to prevent the creature from walking, those who fixate on buttons or machinery, those who do not need food to survive and those who do nothing but breed. (Please note: Some creatures with gait mutations will get through, only the really bad ones fail.)

The test works equally well on norns, grendels, ettins or geats. (With the exception of Gaia for obvious reasons.)

Setup

This test requires an undocked DS world. It is probably best to create a new one, but an existing world can be used.


Before adding any creatures to the world carry out the following steps:

1. Lock the door leading from the Meso to the Corridor and the doors leading from the Corridor to the Comms Room and Workshop. Leave all other doors unlocked.

Essentially you want to create a one-way path from the Workshop to the Meso.

2. Collect all the teleporters and store them in your inventory.

If a norn pushes a teleporter it moves not only that norn, but any others standing close by, which gives them an unfair advantage.

3. Move all food and toys into the Meso.

4. Move any creatures or eggs you want to test to the bottom of the Workshop.