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Creatures Evolution Engine

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Revision as of 13:41, 4 February 2005 by Fuzzie (talk)
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The game engine used by Creatures Adventures, Creatures Playground, Creatures 3, Docking Station and Amazing Virtual Sea-Monkeys.

It was a complete rewrite, built using C++ and the STL, and written in a portable manner (it was eventually ported to Linux) as opposed to the Windows-only design of the previous engines.

It defaulted to full-screen mode and provided the game GUI using agents, rather than using external applications ('applets') like the previous Creatures games.

It introduced the [PRAY] format, various [CAOS] features and, eventually, networking abilities.