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Creatures Evolution Engine

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Revision as of 13:41, 4 February 2005 by Fuzzie (talk)
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The game engine used by Creatures Adventures, Creatures Playground, Creatures 3, Docking Station and Amazing Virtual Sea-Monkeys.

It was a complete rewrite, built using C++ and the STL, and written in a portable manner (it was eventually ported to Linux) as opposed to the Windows-only design of the previous engines.

It defaulted to full-screen mode and provided the game GUI using agents, rather than using external applications ('applets') like the previous Creatures games.

It introduced the PRAY format, various CAOS features and, eventually, networking abilities.